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    Origins Server?

    well thats odd, when i ran the query i only needed to run it once and it did it for every vehicle in the database.
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    Origins Server?

    just run it as a query on your database. From what i can gather you should only need to run it the once but someone please let me know if i'm wrong in thinking that.
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    Origins Server?

    I have my server working just fine atm, and i have started making a few modifications to the mission aswell.
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    Release imminent

    it does indeed look very good
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    Origins Server?

    Got self blood bag and shit to work so all is going well. Just finding the headshot only a pain to remove >.<
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    Origins Server?

    every restart by the looks of things. It's like the perl cleanup script from what i gather but i am going to edit the ural inventorys >.<
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    Origins Server?

    Also has anyone located the code for the 1 minute login wait time? had a look but can't seem to pin point its exact location.
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    Origins Server?

    Thanks for that, ill give it a test later on today when i get the chance. Going to try and get some modifications going aswell. Sick to death of the headshot only so going to remove that one. Most likely going to try and add in things like the self blood bag a few other things. Edit: Has...
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    Admin Alert on Join

    BEC does all this for you. I suggest you go take a look at it.
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    Origins Server?

    Any idea why the ural's don't spawn on salvation island ( section B ) ? Edit: That seems to be the only thing that is not working on our server is the ural that spawns on that island. Player housing works just fine, people are able to create a house and store items in them.
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    looking for a good Antihack

    Add hangender on skype. He has a great anti hack and at a good price.
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    Distance Killed Displayed to All

    This should display the the distance of a kill. killMsg = format[playerKilled: %1 was killed by %2 from %3m", _victimName, _killerName, _distance]; think that code goes in the server_playerDied. Could be wrong but ill double check when i can get on the server.
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    Origins Server?

    if you could PM me the server files aswell it would be greatly appreciated.
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    dayZ (arma) AI Controlled Bus Route.

    Also noticed when the bus first spawns, there are two AI in the bus and 1 that starts to run the route the bus would take.
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    dayZ (arma) AI Controlled Bus Route.

    Testing it out and its VERY annoying. The older version i think worked fine but this guy is now the most retarded driver in the world. He is stopping for EVERYTHING. If a chicken or anything gets in the way he stops, if a zombie is infront of the bus, he stops. he stops for everything ever and...
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    dayZ (arma) AI Controlled Bus Route.

    Also, is there a way to force the AI to stay in the drivers seat and not allow the players to get into that seat?
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    dayZ (arma) AI Controlled Bus Route.

    Loving the bus service, keep up the good work man. Going to see if i can mod it a little more to work with helicopters and get them to respawn once they have been killed, without having to wait for a server restart.
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    Cherno Map Editing

    So i have added in the custom buildings i want in the 3d map editor, i have saved the map and then converted the map to a 2d map. This is where i am having troubles, i am trying to open the 2d map editor so i can merge my changes with the dayz mission but you can't get into the 2d editor while...
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    Lag when server full - 40-50 players, weird action desync? basic.cfg

    i have noticed a similar thing and i am running similar modifications to the server aswell. I have limited the sarge AI to see if that is causing the issue but i have been noticed alot of desync while only running one server on 60 slots compared to the normal 2 servers on 60 and 1 on 40. While...
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    Helicopter Patrols

    I have been having some trouble but would it possible to set up a custom helicopter patrols? What i wanted was the custom patrols to have x amount of soldiers in them and have them take off and land at defined area's on the map. Once they have landed the soldiers get out and fortify the area...
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