I'd say to go in the spot in-game, and alt tab to your Database/Survivor/Your UID, and find your "is dead 0" character, meaning he is alive. Grab the worldspace from that one.
I find this easy, because I use Admin Tools to teleport to each spot.
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YES; I did read the FAQ and the READMEs
on opendayz.net and on github,
and I searched this thread for my issue.
Version of SAR_AI : 1.5
Version of Dayz : 1.7.6
Serverpackage
Type : DayZ.st
Version : unknown
Installed mods :
SARGE AI
Self...
*new
- Sidechat kill messages
- respawn time can be set for every single static group
- weapon/item loadout for every single type of AI and faction
- experience system for AI ...
- completely reworked the waypoint logic
- added a ton of debug features, some optical - try the debug levels out.
-...
I have a base for my clan on my server, and I want static AI to guard this base when we're not on, I want them to shoot any intruders on sight who attempt to come in our base, but I do not want them to shoot my clan members when they're running around in the base, I want the AI to be friendly...
Can som1 test a bug for me, get a person who is not on the ID list of the trigger to fly a heli through the trigger, after leaving the perimeter they will still die.
I need a fix for this.
Many of my players are reporting that when they fly over a base that has a trigger in it, the timer still counts down even though they've left the radius of the trigger, and they die. Anyway to fix this?
Players are reporting that if they enter a trigger zone of a base that they're not listed on, even when exiting, they still die from the "player setDamage 1;" command.
Players fly helicopters through the trigger zone, and the timer still counts down while they're miles away from the trigger...
I use the Bliss Map Script from http://dayz.wofjwof.com/map.php, and now that website doesn't work. How am I supposed to put my mission into my database now?
Many of my players are reporting survivor and soldiers shooting at them, when they're positive humanity.
This is my config for the humanity:
// Humanity Value that gets substracted for a survivor or soldier AI kill
SAR_surv_kill_value = 250;
// Humanity Value that gets ADDED for a bandit...
I added a bunch of unbanned guns to my loot tables now, this is what I have so far, they all work, and do not require Rmod. The M8 type weapons require the user to have rmod set in their parameters to be able to pick it up, and use it, that's why I didn't put them on here.
};
case...
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