I have only been able to make minor name changes. I still have not been able to figure out the exact syntax of exceptions, but here's the guide http://opendayz.net/threads/a-guide-to-battleye-filters.21066/
While I know there are bypasses out there, there are still plenty of basic script kiddies that this will catch. The vanilla repository is here https://github.com/DayZMod/Battleye-Filters (last release is super-vanilla-restrictive) but your best bet would be to ask a server owner who is running...
i had something like this going for a bit but having to put the textures in the mission kinda killed it.
You might be able to do like the walls/gates and overload the inventory column and keep it persistent, but thats a lot more work.
you can do vanilla too (non-epoch), but it will be harder. I worked on getting core vanilla adapted to alternate maps, so the loot, water, and other support is there. Mission files can mostly be gotten from epoch. Its the Db-based vehicle spawn coords that are the biggest pain.
My build guide...
core dayzmod has been modified to support many other maps, namalsk included. I never got as far as trying to get all the other features working, but I've heard that others got some of it (like EMP).
The problem is that Namalsk contained a copy of dayzmod embeded in it. so if you want to use the...
There are a couple of things that affect MAX VEHICLES.
1) The setting in the pSpawnVehicles - but you can't just make it 500 because there won't be enough spawn locations.
2) MaxNum in vehicle_spawns - limits individual vehicles
3) MaxNum in the vehicle_groups table - maintains groups (like helis)
What I might do is used the large care packages on the chute and then when the players get in range, I'll spawn some new boxes/crates with random gear in them. I do that in a mission I wrote for DZMS, so its pretty straightforward.
I tweaked the code a bit to wait for a request for a "supply...
I'm interested, but I need to understand if that means private hives and stable codebase/no wipes. I don't want to start figuring it all out and have to keep starting over either. Either way, its coming.
start up the server and login. First box that appears I can get into. After that, I can't, then I relog on each one and I can. I don't think this was the exact pattern before, still stumped. lol.
ok, I looked at the code and its very familiar since I've been playing around with DZMS forever.
I thought maybe the protect/permaloot/uid/etc wasn't there. nope, all good.
then maybe I thought that clearWeaponCargoGlobal/clearMagazineCargoGlobal was missing. nope, all good.
changed the create...
no infistar and no BE running either. I'll take a look this week.
I've been trying to think of a use for radio towers - playing a message to people with radios, announcing coords(of missions, vehs, carepacks, crashes, inf camps?) to people with GPS. Maybe I'll let them call in a supply...
finally put this on a test server. I see the crate drop and it has inventory, but I can't get anything out either. strange. Haven't had a chance to try and debug yet.
I like the smoke on the way down!
I think I' might change it up to the large care packages...
nice code
many have tried, few have succeeded. I've heard of a few servers running it. Wine does not work. arma2oa linux does not have extension capability, so there is no easy way to implement the hive/db. You have to capture stdout, redirect, and write to the db. before the server runs you have to...
those errors don't mean anything. No hive log because I bet you don't get that far. My guess is that since you reinstalled Win7, you are missing some MSVC redist. fyi:I have a 1.8.9 server running on Win7 (and Win10)
1.8.9 changed the hive dll (and the keys)
MSVC for DayzMod:
Microsoft Visual...
I like that debug. I just made a simple one for my server and I struggled with the layout.
you can center the first line or next line (with one column), but if I add another line with 2 columns and then try and center another row, its not working. If you have the code for one like that, i'd...
I don't run epoch, just a vanilla+ server, but I always use PBO manager 1.4 beta. I never set any prefix, just unpack when needed and then overlay changes back into it.
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