Search results

  1. C

    Krixes - Self Bloodbag Script

    Thankz for your help with this....
  2. C

    Krixes - Self Bloodbag Script

    Im afraid your not alone I did the same thing....
  3. C

    Krixes - Self Bloodbag Script

    ahhh I see thats my problem I bet. I used the attached fn_selfActions.sqf and not my own for my taviana running DAYZ 1.7.7.1 I will try this later I hope it works is that why you said I put it in the wrong spot ??? then maybe the tent sleep heal script will work also
  4. C

    Krixes - Self Bloodbag Script

    directions state add this just before progressLoadingScreen 1.0; I added it right before it like this how is this wrong call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles progressLoadingScreen 0.1;
  5. C

    Krixes - Self Bloodbag Script

    If I post my mission.pbo would you look at it and fix it ??
  6. C

    Krixes - Self Bloodbag Script

    // (Taviana) Override some of the variables: call compile preprocessFileLineNumbers "\kh\dayztaviana\init\variables.sqf"; // Load in the settings compiles: call compile preprocessFileLineNumbers "\kh\dayztaviana\settingsinit\kh_compiles.sqf"; call compile preprocessFileLineNumbers...
  7. C

    Krixes - Self Bloodbag Script

    not working for my taviana server ;( Self Bloodbag Script:
  8. C

    Custom Wrecks with loot - Why limit it to heli crashes :p

    thankz to you I have plenty of crash sites with all my custom loot. thankz also thankz to your add remove weapons I have well some silly stuff on my server. thankz I have taken your posts and twisted em into my own scripts like my quad with guns anywayz I have 2 questions for yah (more to...
  9. C

    Krixes - Self Bloodbag Script

    oh I see it now thankz....
  10. C

    Krixes - Self Bloodbag Script

    I cant fing your attached file ?? fn_selfActions.sqf
  11. C

    storage boxes

    maybe use the FoldChair_with_Cargo
  12. C

    dayZ Street Lights

    apparently I had a dayz_mission extracted in my server folder I just deleted it thankz for bringing this to my attention the street lights are now working (looks great ) thankz alot for your help
  13. C

    dayZ Street Lights

    does this stuff go in the dayz_mission.pbo init.pbo or dayz_server.pbo init.pbo both have init.pbo in em sorry if its stupid question
  14. C

    dayZ Street Lights

    yes I placed the fnc_returnLampWS.sqf file and the street_lights.sqf that I pasted the script into both files are in the lights folder in my mission.pbo and the init.pbo in my dayz_mission.pbo // Extra actions for Taviana: if (!isDedicated) then { [] execVM "kh_actions.sqf"; }; if...
  15. C

    dayZ Street Lights

    please help me if you can my lights not working on Taviana what did I do wrong ?? ok so I put this in my mission.pbo init.sqf Code: if (isServer) then { axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf"; "axeLampObjects" addPublicVariableEventHandler {_id =...
  16. C

    dayZ Street Lights

    OMG my bad I was putting in server pbo ty....
  17. C

    dayZ Street Lights

    was this the correct placement ??? the fnc_returnlampWS in the compile folder in the server.pbo Streetlights in the mission.pbo ? and then edit the init.sqf
  18. C

    dayZ Street Lights

    most of my init.sqf lights script at the bottom The Bliss package system works a bit like sticking your arm in a bunch of snake nests and noticing you don't always get bitten. In this case we got bitten; this line is to fool the merge process: call compile preprocessFileLineNumbers...
  19. C

    dayZ Street Lights

    where do I put the lights folder I put it in my dayz_mission folder where my init.sqf is and this dont work (no lights) I put it in the main dayz_server folder this dont work ( no lights) ????
  20. C

    variety of crash sites

    ok this kinda works but they spawn on top of each other how would I change each position and what would it be ???? _veh = createVehicle ["BMP2Wreck",_position, [], 0, "CAN_COLLIDE"]; _veh = createVehicle ["Mi24Wreck",_position, [], 0, "CAN_COLLIDE"]; _veh = createVehicle...
Back
Top