the Epoch devs decided to make their own custom database rather than use the Bliss standard, so most tools made for Bliss servers will not work.
Epoch config stuff is found here: http://dayz.st/w/Epoch_PBO_config_options_and_how_they_work
hey Torndeco howz about helping me on this post ????
http://opendayz.net/threads/variety-of-crash-sites.13687/#post-71208
getting a variety of crash types or maybe like chopper crash on big island c130 crashes on small
Thankz soooo much its working now I forgot the items=9; and the co-ord translation verry helpful too.
you are the best.
this ticket is now closed .... :)
do all 3 items have to be different locations I figured item 6 is center so item 7 should be same center then item 8 would be different center that I found in water near bridge
but I must be wrong cause it didnt work
class Item6 position[]={8511.4658,-0.14474626,16773.117};
class Item7...
dint work there wer no crash sites anywhere ;(
class Item6
{
position[]={8511.4658,-0.14474626,16773.117};
name="center";
type="Empty";
};
class Item7
{
position[]={8511.4658,-0.14474626,16773.117};
name="heli1";
type="Empty";
}...
is that all I need to change ???
how does it know what "heli1", "heli2" and getMarkerPos _markerpos,0 is ?? do I have to add them in some where else ?
dont I need to tell it the second center position
I changed the 4000 to 5000 like this ... but can you explain setting two markers where and how
spawn_heliCrash = {
private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
if (isDedicated) then {
_position...
I can manually add wrecks to spawn. anyone know how or a link to how to get loot to spawn where I want it too.
I have been on servers that had backpacks laying around the beach how was that done ?
I use dayz.st and I dont believe they give access to the server code
I had c130 crashes but I think they covered up half the loot or maybe it just seemed that way
I have had a major issue on my server whenever a player logs off on a mountain (I think the ski lift mountain) when they come back to game they spawn back on shore like a fresh spawn.
has anyone had and solved this problem
I will say this Once again, our base is completely open to any1 that can find the way in (north sabina to ramp leads to rooftops)or chopper. there is no loot spawning in there like some say. but its a good vantage point to kill from. roof wars were the intention. we may still have the issue of...
I have moved server to a new IP that has Ddos attack protection the ip is 192.31.185.208:3425 or search calamity of course. I have added a few more scripts like tent sleep healing and a few more.
I have removed the explosive rounds off the quads they were abit overwealming it was just a test...
well I got crash sites only on small island now near racetrack
has anyone got thins woking on both islands ??? if soo please what was the center position you used?
ok thankz that didnt work but it did allow me to notice I had it before the last }; and it still didnt work until I added the ; as you mentioned now it workkz great
if (!isDedicated) then {
//StreetLights
[] execVM "lights\street_lights.sqf";
};
//R3F Towing and shit (or whatever...
Please help, its not working on my taviana server ;( I have the wardrobe folder in my dayz_mission folder is that correct ??
directions say mission folder but I dont have a mission fold so I think day_mission is what you mean.
this is top part of my init.............
"filmic"...
got it working now tent heal and self bb Thankz alot...
now If I could just get loot to spawn where i want it too like in custom buildings
and maybe have auto heal and cure infection at hospitals
I would still want more lol....
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