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    UID restriction help

    This piece of shit @gr8_boi52 has used your help @Maddin to start charging players for the bike. He lied. This script isn't for "admins use only". His little gaming friends are selling this script to players on his server if they want to be able to deploy a bike. He's a lying fucking...
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    [Ongoing] Watching the slow death of ArmA II: DayZ

    Indeed. It's a shame. I despise those type of people. Sent from my iPhone using Tapatalk
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    [Ongoing] Watching the slow death of ArmA II: DayZ

    I'm not in it to make money, nor have I ever asked for any type of payment. ArmA II: DayZ is just dying off...I see it through this forum...this placed used to be packed, all the time with members....now it's the same few dozen users the majority of the time. Time to move on to newer things...
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    how to add Deploy bike and Gyro?

    I forgot to give you instructions on how to use the modified fn_selfActions.sqf. I'll type them up when I get to work in an hour.
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    [Ongoing] Watching the slow death of ArmA II: DayZ

    Yeah... I think May will be my last month hosting Overwatch. I've decided I'm going to move to ArmA 3.
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    how to add Deploy bike and Gyro?

    You should have two folders, one called "scripts" and another called "deploy" The "deploy" folder goes inside the "scripts" folder. The files in my link above, all those SQF files go inside the "deploy" folder. Make sure that is how you have it setup. This is all done mission pbo.
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    how to add Deploy bike and Gyro?

    Open your fn_selfactions.sqf. Around line 38 or so, you should see _isPlant = typeOf _cursorTarget in Dayz_plants; Underneath that, add _isBike = typeOf _cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"]; Then, look for this around line 48 or so _canDo = (!r_drag_sqf and...
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    how to add Deploy bike and Gyro?

    It works on Overwatch....I have it on my server.
  9. C

    Adding AI to buildings?

    Best way to do this is to add the jail to your server. Log in to the game. Go to the jail. Log out inside the jail where you want the AI to spawn. Open your database. Open the SURVIVOR table. Find your ArmA II UID. If you have mulitple rows with your UID, you will need to use the coords...
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    Problem with day and night.

    Mmmmmaaaaaannnnn, this is the one issue where the fix eludes me. I've had this problem for months.
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    UID restriction help

    Thanks for the input @Maddin.
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    Cant repair/salvage vehicles

    Looks legit. Test it. I only re-ordered mine to keep it fluid an easy to read for myself.
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    Cant repair/salvage vehicles

    I organize all my dayz files by mod name, month, and day....then use (a), (b), or (c) at the end based on how many changes I made that day. When the next month rolls around, I'll create a folder called 6.2014 (June), then start again with folder inside of that based on the day of the month...
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    UID restriction help

    Theoretically, yes. Or if ("ItemToolbox" in _weapons && _deploybikedonors - []) then { It's a shame someone more experienced with writing code hasn't dropped by and gave us their two cents. They could probably fix it in like 30 seconds for you. Also...you should NEVER display UIDs on the...
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    Cant repair/salvage vehicles

    So you just have portions that are broken and not working... I'd still get a raw uncustomized self actions and start over with it. A little tip...get a dropbox, onedrive, or google drive account. Create a dayz folder. Inside the dayz folder create a folder 5.2014 (May). Inside that folder...
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    Cant repair/salvage vehicles

    True. But it shouldn't be that different. Overwatch is simply vanilla DayZ on steroids. OW still uses the 1.8.0.3 code. It just has added weapons packs, vehicles, and skins. That's about it.
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    UID restriction help

    Of course it does...I use it too!
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    Cant repair/salvage vehicles

    I'd also download this, read the readme.md and install if you use Notepad++. It's a big help. http://www.armaholic.com/page.php?id=8680 It's an SQF syntax highlighter addon for notepad++.
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    Cant repair/salvage vehicles

    Yes. Definitely. But to save you time, personally, if you have some of the same scripts as me, you'd be better off just using mine and removing all blocks of code for scripts that you don't have. But whichever way you prefer, it will an improvement over the current self actions you have.
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    Cant repair/salvage vehicles

    Man, your fn_selfActions is so fucked and out of whack. No wonder everything is broke. Has anyone else touched your files? Have you recently replaced an fn_selfActions with the one you posted by mistake? That thing is so skewed, it would literally take me hours to fix it. You best bet is...
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