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    [How-To] Customize the Starting Gear/Loadout (no custom dayz_code req.)

    Lol....the most valuable, and on your server, most useless item! Trollololol! Sent from my iPhone using Tapatalk
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    Halo Jump dont work =(

    Good. 0 = Off 1 = On You need to turn on the setting. I think it's this one: Map=1;
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    Halo Jump dont work =(

    You have to edit the Reality.ArmA2OAProfile which is somewhere in your file structure for the server. Who is your server host? HFB, DayZ.st, etc.? Usted tiene que editar el Reality.ArmA2OAProfile que está en algún lugar en la estructura de archivos del servidor. ¿Quién es tu host del...
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    [How-To] Customize the Starting Gear/Loadout (no custom dayz_code req.)

    Damn boooiiii....starting with NVGs!?!?!?!?!
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    Halo Jump dont work =(

    Try these: Download Me! Prueba con estos: Descarga de mí!
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    Halo Jump dont work =(

    I'll take a look at them. Gimmie 15 minutes. Voy a echar un vistazo a ellos. Gimmie 15 minutos.
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    BE Kick

    Maybe @LTGNick can post his BE filters for you. I know he runs vanilla DayZ. You may want to ask him.
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    Halo Jump dont work =(

    I used the same tutorial as you. If yu have a backup of your mission and server pbo's, I'd go through the tutorial again and re-try it. He utilizado el mismo tutorial como usted. Si el yu tiene una copia de seguridad de su misión y el servidor del PBO, me gustaría pasar por el tutorial de...
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    BE Kick

    What mod are you running? If you are running Overwatch, I can just link you to my BE filters. There is a script that is using the JIPRequest, you'll need to look in your publicvariable.txt and find line 19 (even though BE says's it #17, it's usually two lines more, 19, but that's not always...
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    How to make static spawns?

    If you open your dzai folder, there is a basic tutorial butthead added for custom spawn points. Open the INIT folder, and navigate to WORLD SPAWN CONFIGS\CUSTOM MARKERS folder, then open the cust_markers_chernarus.sqf and add this: _this = createMarker ["Sector_C_1", [2179.47,11948.3,0.001]]...
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    Halo Jump dont work =(

    You boo-booed somewhere. I have halo spawns working fine for my Overwatch.
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    BE Kick

    YOu need to open your publicvariable.log and find your user name and look for the reason it is kicking you. With all the different BE filters people use, simply asking what PublicVariable Value Restriction #17 is, is very, very vague. I'd shut down the server, acces the BE filters via an FTP...
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    [Solved] kicked from my server.

    Here's my BE filters for Overwatch, try them. They may work for you.
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    [Solved] How can I add missions in Overwatch server?

    Unpack your dayz_server.pbo Put this folder inside (you will need to download it and unzip it). Then open your system folder inside your dayz_server.pbo and open the server_monitor.sqf file Look for this line: allowConnection = true; DIRECTLY ABOVE that line, add: [] ExecVM...
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    Seen you posted on my wall... Sorry be the bearer of bad news but I don't run Epoch, nor have I...

    Seen you posted on my wall... Sorry be the bearer of bad news but I don't run Epoch, nor have I ever. I run Overwatch. I only have Overwatch server builds. I wouldn't know anything about how Epoch is packaged. Sorry.
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    [RELEASE] Sector C

    Possibly. I have to raise the office building a hair...half the first floor has a carpet of grass covering it. But it should be ready this weekend. Sent from my iPhone using Tapatalk
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    Player Indicator on map?

    That sums up HFB also. These GSP's don't give a shit about the customer...plain and simple. They can say they do all day until they're blue in the face, fact is, the GSP's ONLY care about taking your money, once they have, you can basically fuck off and die for all they care.
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    [RELEASE] Seaside Bay, custom city

    Here's another one of my map additions that I have been using for a couple months, Seaside Bay. Situated right between Cherno and Elektro. For vanilla DayZ servers, this will plug in fine, for Overwatch users, you will have to open your server pbo\buildings and delete the main.sqf, or simply...
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