This is not really minimum, this is maximum files needed :)
Still in search for minimum files needed... hope i can find it. If i find i will post here.
Thankyou!
violentbedlinen,
We added bots with launchers to attack player invading the city with heavy vehicles. I rarely play but my admins are saying those bots are droping launchers when die. There is any way to avoid launchers to be on bots gear?
Thankyou!
cyrq,
Can i use addEventHandler instead of addMPEventHandler?
addMPEventHandler is not working in a code i'm doing, the multi player event handler is created on cliente side, but it does not work (it is never triggered).
If i use addEventHandler it works.
I want to add a tank patrol in front of my custom city, but i fear what players can do on the rest of the map if they take control of the tank. There is any way to avoid the tank to fall on players hands?
The bots will use the tank weapons?
Thankyou!
I really don't understand how to add a grass cutter, can't find then on vehicle objects, can't find then on road properties.
Can anyone please help on how to add then?
Thankyou.
I was not able to use the beidi file.
Since i'm new to it, would like to know if anyone was sucessfull to open it in the Arma Editor.
Thankyou!
Edit:
I was able to use it, thankyou! You need to put the files in the game mission folder, but also need to put it in:
C:\Users\[Windows...
Hi,
I want to know if its possible to create a vehicle patrol in the custom city in my server?
I already have spawned bots in the city, but i want ot make it hard for the people going there with armored & armed vehicles.
I loved DZAI!
Thankyou!
Hi!
Script worked, thanks a lot! But i an able to shot if i use a turret in a land/air vehicle. A player killed other on my server, in the safezone, using a Military heli.
As i understand, the player "Fired" event handler does not trigger if the player is using a vehicle weapon.
Anyone can...
Here a screenshot of the new S.T.E.P.S. system.
S.ystem T.o E.numerate P.layers S.teps.
The big red mark indicate big shot activity. All the shots was done inside the red area.
The small yellow mark indicate low shot activity, also, all the shots was done inside the yellow area.
The fight...
Yes, i will do.
Right now you can test it in my home DayZ Epoch server here: 191.190.13.107:2302
May be you have high ping on it, but just for a test, it seens ok.
The "in the oven" version can be tested here: 191.190.13.107:2309, but this server can be not online, its a development server...
Out of the oven: Dinamic Marks Resize.
Marks now can be resised from 1X to 50X, and this resize can be in sync with the Map Zoom (that goes from 1X to 50X). So the marks can represent real dimensions of the map.
Since all the marks are calculated for each frame, i did a 5 frames cycle to...
I'm not sure.
What your server is running? DayZ? DayZ Epoch?
Battle Eye, Infistar?
I run it on a home DayZ Epoch server, with Battle Eye and DayZ Epoch Anti Hack routines (on by default).
Next Feature: Bullet Fight Steps.
Description: Player fights are represented on map with its intensity. Yellow/Orange/Red indicators.
Game Feature Used: Custom map Marks.
Status: on the oven.
Minor Bug found is nearveh.sqf and fixed with nearveh.sqf [release 2a]:
Message "Your travel mark is now5 KM."
(5 KM, 10 KM, 15 KM, 20 KM...)
Changed to "Your travel mark is now 5 KM"
A space was missing after "now".
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