I believe as long as you use the proper create particle command and use
if (!isDedicated) then {
}
I think! that is how it is. Anyway if you run it globally or per client then it should work just fine. The only problem i found is trying to get the right color, size and similar attributes...
As far as i can recall the dynamic weather shouldn't affect your server time. You may have changed something in your server files. Also if you provided a bit more info it may be easier to narrow down.
You could add a public variable to the animated heli crash script. Just replace the old school one with an audio one and it will trigger when the heli spawns or just put it further down the page when it crashes. That is an idea i had but i was pursuing more of a radio based cyptic mission with...
well, life pulls aggro once again lol. I have been working with this in my overwtch server but it is giving me hell and not playing the audio too. If i can get past this id be done with it already, also the time consumed from real life...>.>
Anyway the end game here is to have a dynamic radio...
that sounds very odd. Start form your default PBO and add each one in. Do this one mod at a time until you replicate the double objects issue. Then that will at least reveal what is causing the issue. When you find this out then we can fix the issue.
i havent experienced that in a long time :/ i have a clean install on 1.8 and overwatch and i have yet to see that. It could be something in your server files that may have been clipped or some mis click, i do it all the time :/
i seem to be having another issue. I currently use DayZCC to host a DayZ 1.8.0.3 and my hivewrite will not save an array for some reason. It currently saves like this:
_key = format ["CHILD:308:%1:%2:%3:%4:%5:", dayz_instance, _class, _charID, _worldspace, _uid];
i had to change it to match...
i find that our players do in fact get the mouse wheel option for base build menu. The buttons enable when they have the mats needed. They click the button to build but when the menu disappears the object never seems to spawn and attach to them. So i would guess that this is a vehicle creation...
If you are not getting the mouse action for base build then i would check your selfactions file. That there just makes a variable to set the object in question to a saveable object, if im not mistaken. So that should only affect if the object gets published to the DB. I think anyway its kinda...
I am having the same issue with my anti hack and i am currently working on it. When i find the fix i will post it 8) other than that everything is working great.
well it sounds like u know ur way around the script so try to look at the conditions the code has to meet in order to delteVehicle the dog and then see if you can understand why those conditions are being met and try to alter it. Mine never dissapeared so not really sure whats the deal :/
hrm....ok so your are getting the messages that say something should be playing but you get no sound right? Also have you got the switch to work yet? and lastly if you havent go ahead and upload your mission pbo and ill go through it. Make it a download link if you could so i can just open it up...
i just want to give a heads up to everyone as well. I will be completing the original script this one stemmed from and i will be directing all issues to the new support thread once its completed.
took a min but im finally in the final stages of setting up my test server and i will be updating the tutorial soon. A few features i had trouble with may be included too like lights and funny stuff :P
in your self actions the radio code blok needs to be above this line
if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target
from what i see its below that line.
i cant tell any errors in...
you can just copy and paste the files in question by using the code button on the ribbon bar ^
its right next to the " button like this
radioChatter.sqf
blah blah blah;]
true;
that way i can see what your files look like right in the forum page 8)
other than that im not sure unless you want to...
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