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    V1.7.5.1 Celle Release -Download here-

    What you downloaded from armaholiccom is just the map. Do you need the DayZ files that will spawn the zombies and the loot in the buildings that are unique to the map. Worst case scenario is you can just run DayZ and use that map. You'll have to customize the building Loot and the zombie spawns...
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    HEEELLLP !!! Server startup error !!!

    Did you install arma2 an arma2oa into the same folder? In the bat file use the arma2oaserver.exe in the root folder. Do not use the expansion folder.
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    script config.sqf not found with 1.9.0 server

    Why apologize for providing the correct procedure and info ?:)
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    script config.sqf not found with 1.9.0 server

    You edit the config_dist.sqf and rename it to config.sqf ... line 3 of your init.sqf says so https://github.com/DayZMod/DayZ/blob/Development/SQF/Missions/dayz_1337.chernarus/init.sqf I dont know, maybe I am wrong but I think we stopped using the "expansion" several years ago .. at least I did...
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    script config.sqf not found with 1.9.0 server

    Perhaps your user does not have permissions on thst database? I hve never had any luck with xammp so have used wamp instead. If you use the original pwnozors server files it *used* to includes an mysql server and you dont need xammp. If thats the case then you arw possibly running multilple...
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    Long time lurker, now server admin-script help

    The code is wrong .. this is what you have in the init field _this setVehicleInit " _this setVehicleInit ""this setObjectTexture [0, """"test.jpg""""];"";"; _this setPos [7072.7256, 7683.0073]; }; Notice you have the setvehicleinit twice ... I misspoke when i said to "put this in your init line"...
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    Despawn Zeds when player enters a vehicle

    Well what I would use is the get in event handler https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#GetIn And the code for that event handler would be along the lines of a zombie shield . to delete the zombies they spawned I would take a look at the player disconnect File and see what...
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    Long time lurker, now server admin-script help

    Did it work? I'm not at home but it looks like you had an extra set of quotes and a semicolon there
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    Long time lurker, now server admin-script help

    I went into the editor (control + E) and dropped a sign, pasted the below code into the initialization line and it works. The image and script needs to be on the client IMHO. Your setObjectTexture line is missing a semicolon. Its hard to get it correct with the multiple quotes and semicolons...
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    Can i change time for self bloodbag DayZ Mod 1.8.9

    OKAY, Here is what I would do .. not saying its correct, its just what I would do o_O Just below line 62 where it says. _timer = diag_tickTime; I would add this line which sets a delay of 30000ms (30 seconds) _delay = diag_tickTime + 30000; and then when the transfusion is completed on line...
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    Can i change time for self bloodbag DayZ Mod 1.8.9

    https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/medical/selfbloodbag.sqf Line 11 makes you wait 120 seconds. Change that to 30 if (time - dayz_lastSelfTransfusion <= 120)
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    Infistar admin msg

    The message is now stored in a variable called fnc_show_colorAdminMsg and you can output that just like any other text variable. https://community.bistudio.com/wiki/publicVariable
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    Server freezing

    doesnt matter how many cores or cpu's you have, arma onlly uses 2 so your other 10 cores will never be used. And maxes at 2gb of ram I believe. If its low fps all the time like that you probably have lots of vehicles that all require constant processing ? The way it stops printing the...
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    Dayz Overpoch Server, Removing The Venom's(UH-1Y) Scope

    Are you using Epoch 1.06 or 1.061? It looks to me like that was code edited into Epoch already. I
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    Battleye Filters

    http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ IMHO battleeye filters are a waste of time. I generally never used them or would change all the kicks and bans to just log. But all your hackers have a battleeye bypass so they are not affected by the filters. The battleeye filters...
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    SargeAI Genesys

    If you are concerned about the size of thr mission, you can delete the files and code for all the maps you arent running .. it makes it somewhat smaller. I dont know if this is any harder on the server thsn others, but people tend to create more ai with sarge since its divided up into these 2k...
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    SargeAI Genesys

    Super. I think the Sarge AI did always work even with all the excessive errors ... maybe it didnt though, its literally been years since I used it, I dont remember for sure ;). I always prefer Sarge to the other AI scripts .. it just seemed to make the map 'alive' with the factions battling...
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    DayZ Mod 1.8.9 Linux server

    In normal dayz there are database reads and writes. Linux replaces these DB writes with writes to the log file. The log file is constantly parsed by the writer.pl (perl) file which takes the data and inserts it into the database. I am not 100% sure at the moment but I believe the reads are done...
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    DayZ Mod 1.8.9 Linux server

    https://github.com/denisio/Dayz-Linux-Server You would have to update the code, its at 1.8.0.3 currently. Not impossible, but with all the changes in 1.8.9 its probably going to be difficult. I can go in depth in the procedure if you want to try it. Easier to use a windows VPS. I have one thats...
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    Vehicle Texture concept

    thats an awesome script ... myself, I am not much for player selections though so I would prefer some preset textured vehicles, but definately something I would/will use when I get a server running again [hopefully soon]
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