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    Whitelister Ver: 3.0

    In regards to the interval, is that the time at which ALL users are checked against the whitelist, or does it check each connecting user after that time? I ask because I'd like to allow non-whitelisted player to play on my server for 10 minutes before they get kicked, to give them a feel for the...
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    Dayz Missions markers

    Which mission system are you using? I know of at least 3 different ones.
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    Error in add_unit_server.sqf

    Oops. Sorry. Wrong place! :)
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    Error in add_unit_server.sqf

    I just updated to the newest version of DZAI, using a fresh install and edited settings. In my log, I'm seeing this: 9:14:42 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:0" 9:14:42 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at...
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    Write player worldspace to log file

    I run an Epoch server and a problem we sometimes have is that players park their helis on top of their base, then after restart their helis appear under the floor. I can have the player go to a safe location, and log out, then change the worldspace of the heli to the player's location, but that...
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    Dayz Quest System [EPOCH ADDITION] v0.1 [IN DEVELOPMENT]

    If you need help testing this on a server, let me know. I'd be willing to help out.
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    AI air drops

    They're spawning without weapons or gear. http://opendayz.net/threads/need-help-with-ai-script.18022/
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    AI air drops

    The Wicked AI/Mission system has AI "para drops" that will parachute AI into the map: http://epochmod.com/forum/index.php?/topic/4427-wicked-aimission-system/ Would it be possible to add the ability to have random AI paradrops added to DZAI? I've tried doing it myself, independent from any AI...
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    Need help with AI script

    I've taken the AI para drop script from the Wicked AI system and I'm trying to create an Epoch event that spawns a drop zone on the map. So far it works, except for the fact that the AI have no weapons. I'm trying to make it so it doesn't depend on an AI system to be installed and I've tried...
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    Epoch animated heli crash

    I am using the Epoch animated heli crash from here: http://opendayz.net/...-crashes.15051/ I would like to create an event that crashes a C-130 at one specific location. Does anyone know what I would modify in the crash_spawner.sqf to specify coordinates to have the C-130 crash at? I changed...
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    "Server menu" script for DayZ. Interested?

    How do I shorten the amount of time that the information is displayed on the screen, or can I make it so when a player moves, the information (Rules, Tips, etc) disappear?
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    SectorB (CHERNARUS MAP) A.I Camp DAYZ EPOCH

    Got the SQF file? You have the biedi file too! http://plugish.com/x.html
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    Epoch Animated Crash Sites [HELP]

    If I want a heli to crash at a specific place, do I change this line? _landingzone = createVehicle ["HeliHEmpty", [_position select 0, _position select 1,0], [], 0, "CAN_COLLIDE"]; to something like this? _landingzone = createVehicle ["HeliHEmpty", [12491.4,12564.1,0], [], 0, "CAN_COLLIDE"];
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    Error in fn_selectRandom.sqf

    I am running 1.9.3.
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    Error in fn_selectRandom.sqf

    Just noticed this error in my log: 21:49:40 Error in expression <m.sqf"; private "_ret"; if(count _this > 0) then { _ret = count _th> 21:49:40 Error position: <count _this > 0) then { _ret = count _th> 21:49:40 Error count: Type Bool, expected Array,Config entry 21:49:40 File...
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    [Atmosphere] Epoch Survivor Parties Support Thread

    Look at the default Epoch file with the trader info. It's two M's for some reason.
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    SQM to SQF?

    I have a map addition I made a while ago. Since then I reformatted my computer and forgot to save the mission.sqm and mission.biedi files. Is there a way for me to take the custom .sqf file and create a mission.sqm for me to edit in the 3D editor? *Edit* Title was reversed..
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    [Atmosphere] Epoch Survivor Parties Support Thread

    Ok, I've added this to my server. Is it possible to make the dancers so they can't be hurt/killed? *edit* I changed _aiunit allowDammage true; to _aiunit allowDammage false; but I can still kill the dancers.
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    [Atmosphere] Epoch Survivor Parties Support Thread

    You should post this on the Epoch forums for maximum exposure.
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    Epoch cleanup v2.0

    What exactly does this clean up?
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