In regards to the interval, is that the time at which ALL users are checked against the whitelist, or does it check each connecting user after that time? I ask because I'd like to allow non-whitelisted player to play on my server for 10 minutes before they get kicked, to give them a feel for the...
I just updated to the newest version of DZAI, using a fresh install and edited settings. In my log, I'm seeing this:
9:14:42 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:0"
9:14:42 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at...
I run an Epoch server and a problem we sometimes have is that players park their helis on top of their base, then after restart their helis appear under the floor. I can have the player go to a safe location, and log out, then change the worldspace of the heli to the player's location, but that...
The Wicked AI/Mission system has AI "para drops" that will parachute AI into the map: http://epochmod.com/forum/index.php?/topic/4427-wicked-aimission-system/
Would it be possible to add the ability to have random AI paradrops added to DZAI? I've tried doing it myself, independent from any AI...
I've taken the AI para drop script from the Wicked AI system and I'm trying to create an Epoch event that spawns a drop zone on the map. So far it works, except for the fact that the AI have no weapons. I'm trying to make it so it doesn't depend on an AI system to be installed and I've tried...
I am using the Epoch animated heli crash from here: http://opendayz.net/...-crashes.15051/
I would like to create an event that crashes a C-130 at one specific location. Does anyone know what I would modify in the crash_spawner.sqf to specify coordinates to have the C-130 crash at?
I changed...
How do I shorten the amount of time that the information is displayed on the screen, or can I make it so when a player moves, the information (Rules, Tips, etc) disappear?
If I want a heli to crash at a specific place, do I change this line?
_landingzone = createVehicle ["HeliHEmpty", [_position select 0, _position select 1,0], [], 0, "CAN_COLLIDE"];
to something like this?
_landingzone = createVehicle ["HeliHEmpty", [12491.4,12564.1,0], [], 0, "CAN_COLLIDE"];
I have a map addition I made a while ago. Since then I reformatted my computer and forgot to save the mission.sqm and mission.biedi files.
Is there a way for me to take the custom .sqf file and create a mission.sqm for me to edit in the 3D editor?
*Edit* Title was reversed..
Ok, I've added this to my server. Is it possible to make the dancers so they can't be hurt/killed?
*edit* I changed _aiunit allowDammage true; to _aiunit allowDammage false; but I can still kill the dancers.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.