Search results

  1. K

    Adding custom item classes!

    That would be a shame as this opens way more possibilities for DayZ players bored of the same ole same ole.
  2. K

    Adding custom item classes!

    No one's been able to figure this one out? It's hard to believe O.O
  3. K

    Self Blood Bag

    I told you that script was basic lawl. I saw no one had replied so I spit one out for him. This is how I saw it being done in reg DayZ code. If you look at dayz_code\medical\publicEH\medTransfuse.sqf it has the same thing there. (Whether it's just there and not being used is another question)...
  4. K

    Self Blood Bag

    Yeah it's np, you can doctor that simple player_selfbloodbag.sqf up a bunch and make it do all sorts of neat things when u use the self bloodbag option. That one was just as simple as it gets lawl. =)
  5. K

    Self Blood Bag

    A lot of people frown on this idea but me I say to each their own. My very very basic version of this is this.... Open your dayz_mission.pbo and find init.sqf add this just before progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom...
  6. K

    Adding custom item classes!

    Hey fellas, I have been modding DayZ quite a bit lately and am trying to do a server side custom items class without having to have players download a custom DayZ addon which wouldnt work anyway as I am hosted through DayZ.ST. I have tried modifying Description.ext to include this...
  7. K

    side/global chat only available if you have a radio

    I second this... =)
  8. K

    Base Building DayZ 1.2 Released

    this is prolly your answer!
  9. K

    [Tutorial] Adding new buildings to existing maps

    Ah the only reason that LOCK="LOCKED"; is between there is because I was trying to keep the buildings from going into the air or underground when I save in the 3D editor. It is so strange. If you know a way to fix that I would appreciate the info lawl. Let me know when you fix the converter as I...
  10. K

    Base Building DayZ 1.2 Released

    Make sure you have an item in your inventory that can be used to build with E.G. a sandbag or tank trap... You have to wait a little bit sometimes it takes up to 1 minute for the button to appear in the scroll menu. Move around, sprint and things help too for some reason.
  11. K

    Base Building DayZ 1.2 Released

    What I would do is swap the model out with something not in the map until daimyo figures out a fix for it and also swap out the code references for grave with your new classname. Theres only a few files with a couple lines for it and isn't that hard to change out.
  12. K

    Base Building DayZ 1.2 Released

    This is prolly your issue! Mr Daimyo fixed it for me on page 3!
  13. K

    Base Building DayZ 1.2 Released

    Knowing it works is good enough for me! I just like helping others :) Did you end up having to change anything with what I gave you or did they just work? Mr Delwig the files I uploaded a few posts back are a working build for Chernarus and should work fine with reality build as well. Give...
  14. K

    Base Building DayZ 1.2 Released

    Taviana has its own set of fn_selfActions... go to your dayz taviana mod located in your arma 2/ folder and find the dayz_code.pbo inside of the taviana folder... open it and go to the compile folder and extract fn_selfActions.sqf and modify this one with the code added to the basebuilding...
  15. K

    Base Building DayZ 1.2 Released

    The mission files you gave me looked like charnerous mission files or were they for lingor? I believe i ended up making my own fn_selfActions.sqf because I was unsure. I would look in your original lingor/dayz_code.pbo and get fn_selfActions out of there and make your own copying where base...
  16. K

    Base Building DayZ 1.2 Released

    A custom Namalsk map, reason I say custom is because I am currently in the process of designing my own raid sort of like origins. I love the PvE side of DayZ and hope to incorporate much more functionality for PvE in the future. =) *Edit - Forgot to mention this is all server side and requires...
  17. K

    Base Building DayZ 1.2 Released

    Don't thank me yet lmao, i have no way to check if it works as I don't want to have to reset my database to run Charneraus so i don't actually know if it works lawl...... i am just hoping it does! =p
  18. K

    Base Building DayZ 1.2 Released

    Try these and let me know if it works, make sure to revert back to default on your dayz.st control panel and save restart. Then recheck the advanced settings and re add these files save and restart once again.
  19. K

    Base Building DayZ 1.2 Released

    Did this work hungryhippo13? If not can you send me the original unmodified dayz_mission.pbo and dayz_server.pbo and are you running DayZ.ST server?
  20. K

    [Tutorial] Adding new buildings to existing maps

    Actually I am not sure anymore what is going on the above seems to happen but a few items are still not getting their azimut set correctly that are not negative. Not to sure what it is now.
Back
Top