I'm on 1.8.1, and i'm wanting to give certain clans special skins. Mostly all of them are unlocked on my server.
For example, i gave my guy the FR_GL skin.
I figured out how to save the skin after i log out, by changing the server_playerlogin.sqf to this
To remove this completely and open...
Everyone on my server is being killed when they enter a Mission vehicle.
23:03:16 "CLEANUP: KILLING A HACKER muggerfugger B 1-1-F:1 (muggerfugger) REMOTE IN UAZ_Unarmed_UN_EP1"
anyone know of a easy fix?
Running regular Chenarus 1.8.1
didn't have this prob on previous versions of dayz...
the old command is
UPDATE instance_vehicle SET fuel=1, damage=0, parts = '[]'
They just renamed instance_vehicle to object_data and parts to hitpoints.
I actually just left dayz.st due to their lack of support. but i remember seeing the database before i left and it was pretty much the new...
If you have a few hours to spare, you can go into the 3d map editor, place a bunch of cars, and open up the file for that mission in text atext editor, and just copy and paste all the worldspaces. alot of manual work, but at least you'll have the worldspaces done.
I'm tryin to figure out an easier method to spawn vehicles as well.
So far it looks like a overly complicated process, until someone creates some type of map tool.
so far i think this is the process:
Go into object_classes table, and increase the max limit number for each vehicle type.
Go into...
So we'll just need to readd those items to the loot. Mostly everything else should work i think. I think the major changes was in the mysql database. Could be wrong though.
Agree. Dayz.st used to be great, not sure what happened. I know the guy who runs it was on the forum complaining how standalone is going to make them lose business due to no private hive, but no, your lack of customer appreciation and support is going to make you lose business.
I'll try it but...
I am trying to set it it up so that players have a blue dot on the map to show their positions. I know this can be achieved using the difficulty setting, but that also shows the other players to that player.
Dayz.St has a feature where they can enable this for you, but you have to email the...
\z\addons\dayz_code\actions\gather_zparts.sqf doesnt exist in vanilla dayz.
Will someone how need to convert that file to work in dayz :(
but the above code does make the option appear. just need to convert that file.
thanks for help so far
so maybe i can try to fix it up my self by...
Thanks.
Was trying to join your server this morning to test this, was wondering why it wasn't connecting.
looking for that fn_selfActions you linked to, i found i needed to replace
//Harvested
if (!alive _cursorTarget and _isAnimal and _hasKnife and !_isHarvested and _canDo) then {...
I got the server to start up, but it doesnt seem to be working.
No option to harvest zombie parts, and the item "ItemZombieParts" can't even be manually added to my inventory via database (isnt there when i log in). Maybe Epoch does some things different.
usually i thought for actions i'd need...
i disabled vehicle saving, and it stopped crashing it seems.
thanks for your post.
I had vehicle saving on for a while, so its weird that the crashing randomly started, but it onyl crashed on the nato and big medical missions.
After the server crashes it seems to erase almost everything from the RPT log. probably from an auto restart.
i'll just remove this since its causing problems for now.
im having a huge problem for like the last week. Some players on my server reported this a few days ago, but i've only now witnessed it.
Usually happens with the NATO camp weapons, but it just happened to me with the Medical Camp.
Kill all the bandits, goto the mission, SURVIVORS CAPTURED...
Usually upon server restart, there is a cleanuip file that removes all destroyed vehicles and respawns them. I noticed this doesn't always work right on Dayz.ST.
In the control panel you'll see the "spawn" link, that itself will get rid of all the destroyed cars and respawns them, but keep in...
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