I know the vehicles saving to database is experimental. Seems to work for the most part, but randomly some of the cars just wont stay, and on the Dayz.st admin map, most of the spawned vehicles say NULL.
Is there anything i can do to resolve this? And make more of the vehicles save?
thanks
Does anyone know of a way to make certain AI squads only attack bandits? People with low humanity? I'd like to use some of these as guards in my safe city.
thanks
Yeah usually my missions are close to eachother as well. maybe 1km apart.
Are they all supposed to be red?. or some green as well as with the old system? I know the text isnt working, but wasn't sure if they were supposed to be different colors as well.
Has anyone ever thought about having hidden medallions and people who find them get a reward?
Always some sort of holy grail people are looking for.
Would be nice to have on some servers when its going slow.
A script could randomly spawn one on the map and t he players try to find it.
Would...
i edited the post since i posted, but maybe you replied sooner.
Have you tried messing with
dayz_monitorPeriod = 0.6; // number of seconds between each player_zombieCheck calls
? Maybe making this a higher number can increase the time before they respawn.
You said you lowered per building, but have you lowered per game client?
I lowered them by adjusting variables.
I literally kept having this scene:
Tons of zombies, no wayto get away lol
If you already have a custom variables.sqf, find these lines:
//Max local
dayz_maxLocalZombies =...
funny. the dayz.st admin/owner was on here complaining that DayZ Standalone not having private hives is going to hurt his business.
No, having no support is going to hurt your business.
Only problem i have is only one bandit at almost allof these missions.
Also when i enable the vehicles to be saved, seems to save the humvee fine, but not the jeeps.
Seems you may have updated the script. No version number change, but i'll do it and see if it fixes this.
mine was, but i just changed the ammocrate loot to permanent in the cleanup sql and it stays.
great job by the way.
I think the older script was causing many bugs and lag over time on my server. New script seems to work much better :D
thanks for making it.
I noticed you mentioned the FFA...
When cutting down a tree to get wood in the original Dayz Mod, it says "Chopping down tree, walk away at any time to cancel", or else it makes you wait to cut down 14 piles.
Problem is, it wont let you walk away. You're stuck doing all 14 piles.
I havent touched the player_chopWood.sqf, and im...
Im having trouble with so many coyote backpacks spawning in barracks. 5 of them in 2 barracks that are right next to eachother.
I checked the hpp files for military and its not even listed. It's only listed in CfgBuildingLoot.hpp with a spawn chance of .01
so it shouldn't be spawning so often...
Not surprised to be honest. Their quality and support has been horrible for the past half year. Used to be awesome though, but i think that was only when Tim was with them.
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