HOTFIX - Inventory column length `object_data` (01/01/13)
*This is not an official hotfix, but I still believe you should follow it*
This has been a topic of discussion before and I thought we reached a solution, however it appears not. My server suffered multiple crashes this morning as one...
Look at your scripts.log and see what script restriction they were kicked for, then correlate that with the scripts.txt and then we can see what filter we need to add to your scripts.txt. Mine hasn't kicked for that in a very long time, but I can't remember the filter I added and my scripts.txt...
Beers is correct, any changes to object_data need a restart to take effect, and even then the changes need to be made right before the restart as the database updates itself regularly with regards to vehicle and tent contents etc. Similarly, any changes to character_data require the user to be...
HOTFIX** 01/01/2013 - UPDATE YOUR CODE
There was an issue with the function creating vehicles with a NULL ObjectUID/Worldspace in some circumstances. I have updated line 53 of the code to fix this - please update the pSpawnVehicles function if you use if
120 respawns should be fairly quick if its respawning all of them in the same location. To be honest, using my method to respawn something with a 100% spawn chance is not ideal - i will write come code to do that neatly for you at a later date.
FYI vehicle spawns, I have just released a hotfix...
Aslong as you are not changing your server system time it is fine. Use the HiveEXT.ini to control your game time by making it STATIC and resetting it regularly.
I have a similar issue on my server which is caused by a imssing/corrupt config file for a particular weapon. You could try trace which weapon is causing it (the name is in the popup - but it isn't a standard class name for some reason) or you could try recheck integrity of game cache on steam...
Ban number #100 has just been delivered. Congratulations to a player called Hawk for the milestone. He was banned on my server for attempting to spawn an ammo crate and teleport all his friends to it.
Congratulations to all union members contributing to the list. (I will respond to those...
Yeah, the first execution takes around 6 or 7 seconds for me, but it executes as the server is restarting for me so it doesn'textend restart time at all. 5 Minutes is very long - is that all down to my method?
Hmm this is very odd - is it the ObjectID or the ObjectUID that is appearing null?
ObjectID is a unique identifier which is assigned by the table itself when data is added (if you read they pSpawnVehicles code you will see no mention of ObjectID is made as it is automatically assigned). What I...
I've been using gcam for a while now and it's the most reliable anti-hack tool we have. Nevertheless, my server has been having performance issues lately - can it be related to gcam at all? Does anyone have any data on how it affects performance. Surely it must be draining some resources, the...
I'm relaxing a bit over the xmas period - if you want to be a union member then message me here for now, but the bans list is available for public download on the site :)
I managed to fix this by adding the following exceptions to my scripts.txt
enableSimulation
!"player enableSimulation false;"
toArray
!"_cmpt = toArray (_x);\n_cmpt set [0,20];\n_cmpt set [1,toArray ("-") select 0]"
I saw you submitted this to BanZ, I also have similar in my logs for a Chernarus server and am unsure what to do. What did you learn about it oppa? Is it bannable?
Just installed this and I like it - I let it scan todays logs and it added 3 people to my bans list. Great! Although I had already banned said people myself earlier on in the day. What I want to know though, where is the log evidence it used to make the ban stored?
Edit: Nevermind I was being...
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