Another odd connection. Got a screenie. Any more thoughts?
I traced the responsible player down. He was not on the server whilst I took that screenie.
Logs for that player show he logged in and out within a couple of minutes never to return at ~ 10am today
EDIT: This is interesting.
?10:42:24...
Thank you, it works great .It's worth noting that those using a vanilla pwnoZ0r pack will have to modify the code to get it to work as the user/host are different. You should be able to avoid delimiters completely for it so this should be suitable (all content original to Peep but this works for...
There is no need to disable battleye for this. The only thing I can consider is perhaps some cheat protection removing them afterwards, but if its straight from github then that should not be an issue. Also are you restarting the server after you added them which you need to do? Message me your...
My firewall software gives me the details of all inbound and outbound TCP/UDP connections. I simply filter by what programme they are attempting to access and sort by data transfer rate. And yes, I have notices some players on dayzmapper happen to run to a camp in the middle of the woods which...
Yes, if you do not change it to localhost, it may crash your server (I learnt the hard way). I really ought to read the code before I ctrl+c ctrl + v rofl
If they bypassed logs you will not be able to work out who did it. I'm not really sure how it works either. It's happened to me once and the message was "Admin Hunt!". Ironically, pyBEscanner banned him a few seconds later.
Hi, yes I do. I'm still working on a few teething problems it has with kill counts and stuff. Then I need to edit the code to work with pwnoz0rs pack as mine is a heavily modified version of it. I will post as soon as I can, but RL stuff is still taking priority atm
Vehicle spawns are database side and so are specific to each server build. I believe I am the only person to have modified the original vanilla code for vehicle spawns on Pwnoz0rs server pack. You can find the thread relating to it stickied in this forum.
My server has experienced a few unusual red chains lately and I investigated by viewing my servers active connections via the firewall software. What I found was rather disturbing.
Whilst most players had a fairly constant 30KB in/out connection and those on-the-fly connections for DayZ...
Few things may be causing this:
1) Did the vehicles add into the table in the first place?
2) Are you running any cheat protection
3) Did the vehicles definitely add into the table in the first place?
Awesome. It would be worth noting how that car became nulled. Maybe you can scan your log-queries.txt trying to find it. I highly doubt the pSpawnVehicles caused it, so it may have been an error in dayz code or it may have been hacked in (badly)
Ok, that's probably an issue with one of the objects in object_data. Something has a NULL value for either:
ObjectID, Inventory, Fuel, Hitpoints, Damage or Timestamp.
If any object is null for any of those, it will cause a server crash. I'm almost certain pSpawnVehicles would not have caused...
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