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  1. Doc

    DayzMapper Thread

    Thank you so much. I got the vehicles working because of that. I was listing ObjectUID as vehicle_id instead of id. It now shows all vehicles in the database. Once I fix tents I will post a fully working pwnoz0r version here. Thanks again Doc EDIT: Tents are now showing, will post the...
  2. Doc

    DayzMapper Thread

    If you are using it with a BLISS version, you can just view your data.php file in the web-browser (ie view data.php instead of index.html or map.html, whatever it's called). It will show a page with lots of data on it, you will be able to ctrl + a, and copy it. If you could do that, it'd be...
  3. Doc

    Dead Players

    I store dead characters so I can track what has been happening. It's useful to know who died when a script kiddie has killed half your online players. My players seem to think the extra few MB of data is worth it anyhow :)
  4. Doc

    Dead Players

    I have a piece of code that moves all dead chars from character_data to dead_characters every restart. Duplicate your character_data into a new table and rename it to dead_characters. Then truncate the table so all current data in it is removed (make sure you don't truncate character_data!). Put...
  5. Doc

    Custom Loadout

    If you edit your @DayZ folder, the changes will only ever be relevant to you as the code is executed on each person client side. This is why they have the @DayZ mod, otherwise nobody would need it. If you change anything in @DayZ relating to player variables, it will only be effective if the...
  6. Doc

    Seperate game worlds

    You do not need to duplicate your @DayZ or @hive, nor do you need to duplicate your \MySQL or Mission File. You do however need to duplicate your cfgdayz (call if cfgdayz2 or something different). In this cfg dayz, edit your server.cfg to change server name etc etc. Now open up your database and...
  7. Doc

    Tents going missing

    In pCleanup there is a line that relates to deleting tents older than a set age if the owner is not alive. Delete that block of code and they will never be deleted, but you will get a lot of Tents spamming up the DB. I have increased the interval of mine from 8 days to 12 days instead. A more...
  8. Doc

    Server running older patch than me? Can't Join.

    This is either caused by your Arma2 beta patch version or DayZ version. How are you launching the game? If your server is running off your own computer, open DayZ commander and enter 127.0.0.1 as your IP and 2302 as your port to your favourites (should be 2302 by default - if not, enter your...
  9. Doc

    Object_Classes Table - MaxNum

    It's worth bearing in mind that MaxNum is "fixed" dynamically whenever your spawn function is called (With both the vanilla pMain/pSpawn and my pSpawnVehicles). This means if you set your MaxNum to 99999 for example, it would revert the variable to the total number of spawns that are set for...
  10. Doc

    SQL: Survivor History

    Very nice Peep. I always wondered how you created this feature. I will try out himjacks version for my pwnoz0r server tomorrow.
  11. Doc

    BEC Commands

    !say will only work if another user is in that channel at the same time. IE using !say in vehicle will work if someone is in your vehicle. In group, it only works in lobby, etc etc etc.
  12. Doc

    DayzMapper Thread

    Ok. I have been modifying this to work with pwnoz0rs. I have thplayers working now, but it only ever shows ONE vehicle and ONE tent. Which one it shows is entrey random and changes every server restart (strangely). In order to fix this, I need to see the XML output of the data.php when used...
  13. Doc

    "ArmA 2 RCon GUI" > "battleWarden"

    Yeah I found that out the hard way with the new feature. Telling me I needed to like their page and email them for the premium version to ban a guid, pffft. Went back to 1.8.7 BETA too. Also, typing out commands is inefficient. Using a GUI to handle your rCon requests is not silly, nor does...
  14. Doc

    [How-to] Spawn and test all non-banned vehicles

    Ah, you have an additional column called 'Landmark'. Open the file in notepad, word or similar, press ctrl + r (find and replace feature) Find: ); Replace: ', '1'); Try with the changes and let me know if it works :)
  15. Doc

    Noob needs help

    Hi The pSpawnVehicles is my code - you can add procedures by using Navicat to connect to and control your database. Searching navicat on this forum should yield some guides. You can use the 80 or so spawn points in my file on the improved functions thread, the rest you need to locate and add...
  16. Doc

    [How-To] Improved vehicle spawn functions

    Do you mean your arma2oaserver.exe crashes? This is odd. Is there a corrupt object in object_data that is causing this? This usually occurs if you try to spawn a building in which has invalid parameters (see my building spawning guide) but can also happen if a vehicle has invalid parameters...
  17. Doc

    [How-to] Spawn and test all non-banned vehicles

    When you say "import" what do you mean?
  18. Doc

    BanZ Union - Shared ban list between reputable server owners

    Hi, Those are some great ideas K4n30. I've been extremely busy IRL lately and have been sidetracking this project a bit. I will reform on that though. Let's go through your ideas individually. 1. I would like to incorporate that, but the limiting factor is that many programs will clip the...
  19. Doc

    [How-to] Spawn and test all non-banned vehicles

    Hiya Once your server is up and running, simply open the Object_data table in navicat and go to File -> Query table. Paste the contents of the file into the area, replacing what was in it, then press Execute or Run or whatever it is. Once that's done, you can restart your server, teleport...
  20. Doc

    [How-To] Improved vehicle spawn functions

    There is an @START_SERVER.bat in your main arma2 OA folder. Right click it and select "Edit" then find the relevant line and change it. Then you can save it :)
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