Anyone seen this? Looks like it's the guys behind dayzland's version of Taviana, the developer of the map himself and a few others. Sounds pretty different. Doubt ill play it though, don't trust these guys or agree with there ethics
http://www.dayzorigins.com
Origins Key Features ...
You got wasteland saving? Thats quality..Yeah i pretty much give up on that to, got a lot of bits working but there were just way to many banned classes, and really didn't want to go through it all sorting them out
Check out DayzMad mate, there a great bunch and have this in place, as well as lots of other features. Reason I doubt they will share though mate is they have probably had there codes stole and people passing off there code as there own, than any other server about. I'd be exactly the same..
Don't have one anymore mate.. learning all the scripting and shit on a test server from my pc. Think I might leave it for a while until my c++ gets better. Can't remember last time I just played the game lol..might start jumpin on your server again as you seem to have most of the features spot on
Can't see it being anytime soon mate, it's going to need to be server side and I can't seem to get it to draw the markers.. I know of a server that runs it, but there's no point asking them, for understandable reasons though.
Yeah i know mate, though at the moment it's seems really bad. Hitting a good 2 meters through walls, never seen it this bad. Not sure if it's something i have done in the mission or it's the same for everyone at the moment
Shouldnt it look more like this?
};
class Item48
{
position[]={12376.238,10.1721,9519.0156};
id=48;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1...
Kind of yeah :D
I don't want to stop bandits, as i feel they are vital to the game. But i want there to be a negative side, in a sense if you become to high profile of bandit you have a marker with your location on the map, meaning hero's may hunt you down. In turn you would get a lot more...
Probably totally wrong but i was trying something like this
if (_humanity < -2000 and !_isBandit) then {
_isBandit = true;
if (_isBandit) then {
call mark_bandit;
};
};
mark_bandit= {
private["_XBandit"];
_XBandit = getPosATL player;
_marker = createMarker...
Was wandering if anyone knew how to draw bandits on the map that can be seen globally?
Been having a play around trying to get it to work on player sync but cant seem to get to show :mad:
I shouldn't need to i dont think, its something im missing. The new heli crash spawn has mark position in it
// Percentage roll
if (_spawnRoll <= _spawnChance) then {
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos...
Thanks cortez..Yeah it is the crash sites from 1.7.5, I left it a short while and the rpt showed this
17:22:58 "CRASHSPAWNER: Spawning '' with loot table 'Military' NOW! (3616.13) at: [5794.84,10626.2]"
17:22:58 Cannot create non-ai vehicle UH60Wreck_DZ,
17:22:58 "CRASHSPAWNER: Loot spawn at...
Anyone using this at the moment? I've been having a play with it the last hour but cant seem to get it to work. Even my RPT looks as if it's working
16:22:08 "HIVE: Local Time set to [2013,1,24,12,0]"
16:22:08 "DEBUG FPS : 5.12328"
16:22:08 "CRASHSPAWNER: Starting spawn logic for Crash...
Not true, all rockets dog files are available to download and to a degree it works great. The only issue we had is we would of had to run it in a mod. But the commands worked great. Just to show im not shitting it, here were a few bits from a couple of the files
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