It's looking good at the moment, have you had a play with the gunshop yet?
Dont think having teams is going to be a good idea, you will have issues with unfair numbers on teams and also force team swap if a bandit increases his humanity enough.
Well if you was wanting similar to the Eagle Wing mission you mentioned then
"colorCorrections" ppEffectCreate ["colorCorrections", 1501];
"colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectCommit 0...
Persistent building ive done already :D and i have changed the weapon prices...Ive been trying to get the money to save to the database, i have it kind of working but sometimes it bugs out so i need to clean that up
@ Xyberviri Funny you say that about hacker scripts, it's how ive learnt a few...
@ Graz It's not written by me mate, ive basically added a couple of bits to it but the majority is a combination of BI's and JW's work.
By all means if you manage to integrate a random function that would be great, ive a lot of work on this week so doubt im going to have anytime to play about...
Even with ppEffects dissabled, you can still force colorcorrections mate. Just like wasteland have, if you check there mod the colorcorrections are in effect without blur.
Agreed on the dramatic effects bit, been playing with them lots lately and some you can achieve totally change the feel of...
On another note, have you ever watched book of Eli? They have the stlye down pretty good.
Was thinking, in a time where there has probably been a lot of fires, no cleaning and a lot of dust/ash around..Have you thought about playing with ppEffects to give the world a slightly more grey,dirty...
Noticed these on reddit, there awesome. Cant even explain how much i love the madmax films and the feel of your mod is so much like them. It looks like the gyro from mad max 2
EDIT typo in title lol..
Hey everyone, just a little vid of something im working on. It's still very buggy, and the video is poor as i was running the game, a server and recording all on the same pc.
Basically i am trying to combine DayZ & Wasteland together, in the way im doing it, no...
Open your mission file, in there you should have description,mission,ini and maybe a few others. You put the nofog.sqf in there. Then the ini in the same place you open that and put the exec in at the bottom
setviewdistance 9000;
bis_fog = 0;
setviewdistance 9000;
0 setovercast 0;
0 setrain...
Hoping someone can help me...Basically im slightly confused on which to use to control and event server side. i know there's
if (isServer)
if (!isServer)
I have an earthquake that happens occasionally on the server, obviously i cant use
if (!isDedicated)
As this will make the quake happen at...
going by the read me you could either use
In your mission
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={15713.264,6.3601398,14246.18};
special="NONE"...
you can use a trigger, i have some on our server where if they go into a certain area a sound is triggered
class Sensors
{
items=147;
class Item0
{
position[]={7795.5649,83.821281,9173.4346};
activationBy="WEST";
interruptable=1...
I may be wrong, but I think you could make it server side so the client does not need to download anything by using something like a preprocess command, then overriding the original code.
Please note these locations are totally wrong, I can't remember without looking and I'm typing on s kindle...
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