To remove all fog and increase view distance for everyone
Create a file called nofog.sqf and put this code into it
setviewdistance 9000;
bis_fog = 0;
setviewdistance 9000;
0 setovercast 0;
0 setrain 1;
//0 setfog 0;
0 setfog bis_fog
then in your ini file put this
// NoFog:
if...
Just be careful with that mate because hackers will kill your server unless it's locked. Thats the reason i cant remember which ones it is though, because i deleted all mine lol. As it's a one man test server i dont need them, only knew about them when i gave the pbo to our server admin
Help and discussion for adding snow to your server begins here...
@survivorcarl - Yeah you need to create the file, i have update it all to make it a little clearer.
@Samirocks - Same mate, i edit the post to point it out. there's a few of the scripts you will need to change #21 and i...
A few people have been asking for this, so thought id make a fresh post as the other one wasn't specifically aimed at this. PLEASE NOTE - when doing this you will need to update you BE scripts as you will get for script rescription #21 and a couple others, i cant remember which ones but they...
That was the plan mate, all though i wanted to possibly look at it protecting you from the elements more so. Im just having problems getting it to work correctly
@Vazabisong - It's not working correctly at present mate
Having a play around with this, but to no avail. Im going to keep at it, but here is the basis for it if anyone wants to try and have a play with it
in the ini
if (!isDedicated) then {
[] execVM "tentsleep.sqf"
};
tentsleep.sqf
// action - dream
_find = nearestObjects [player...
Yeah you can add any, all though be carefull if you have weapon detection on your server as players will loose them when they log in.
The weapon after case " is the one you want removed, holderitem= is the weapon you want to put in.
Also make sure to replace the ammo as well as you dont want...
Got it working on our server :D Ive changed the particles to snow for the time being to fit with the Christmas feel.
You don't see it on the vid but there's an earthquake that goes off every now and again to. All great as is all server side, so people can join with regular Tavi eu :D
I have it working perfect now on DayZTaviana single player
, but when i put it onto our server you can hear the sound from in game and then it says something went wrong and crashes.
Adding
colorCorrections = ppEffectCreate ["colorCorrections", 1501];
to my effects.sqf seemed to work, now you...
Right, im getting closer. For some reason my colorcorections still arnt working and the ash fall seems to stop
I have managed to get the screenshake and explosion to work (Earthquake) as you can see from the very start of the video. As im wanting it to feel like the place is getting bombed...
Hi, i have been messing with colorcorections and particles in game to add atmosphere in the init.sqf
Doing it this way obviously players wont need additional mods, i know it can be done some way like this as undead mod used to do it. This is basically ripped from the eagle wing mission.
This...
I seem to have a lot of things like this:
Warning Message: No entry 'bin\config.bin/CfgVehicles/Sound_Dog.simulation'.
Warning Message: '/' is not a value
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Sound_Dog/
Warning Message: No entry...
Nice one for that mate, ill give it a try now. Really appreciate that!
Also on another note, when i tried your dog code on a custom mission, it worked great. But when i put it into my main mission.sqm it dosnt work.
I kind of did it a different way though, in the editor i made a unit with these...
That would be awesome if you could mate, as at the moment i am using a lot of triggers all over the map to trigger the new sounds. Problem is if someone runs through more than one in a short period the sounds can clash.
It's worked great for random screams and so on in the woods though :D
For the custom loadscreen in your mission file make a folder called pictures and inside put your loadscreen. It can be a jpeg just have it around 1024-512.
Now in your description.ext above
class Header
put this
loadScreen = "pictures\loadscreen.jpg";
Then convert your mission file back to...
Hi,
After reading this post here http://opendayz.net/index.php?threads/dayz-sound-effect-editing.6852/#post-11025 and reading the comment from shinkicker i decided to try and add some custom sounds to our Taviana map, things like random screams and so on.
Anyway, i managed to get it to work...
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