I've downloaded your PBO's - please start a conversation with me here (pm) or find me on steam.
I've been really busy, @Dusty Nuttles, so I haven't been able to help everyone out as much as I'd like this past week, but @DirtySnipe next time just PM or something rather than start a new topic :)...
@DirtySnipe - find the errors in the RPT log, and fix them. Nothing I can do with what you described.
@Opticz - what torturedchunk said first of all, and then check what commanderretra said after. Then check your RPT and every file, figure out all the errors you got...
Somewhere else you have another syntax error I'd guess. It can't find any of the files for dayz to run, maybe you're not launching properly. Also, why is it looking in dayz_code for server_airRaid.sqf? You can't change dayz_code without every client having your modified copy.
@ fwg
http://browser.six-projects.net/cfg_vehicles
Has a list of all vehicles in arma 2, and a list of basically any other config. Search for mortar for instance and you find some mortar vehicles. Good luck, find me on my teamspeak if you get somewhere!
@fgw -
Where you added cfgSounds in your mission.pbo - change the 'db' part to a volume of your liking - I think -0.6 is the default, change it to 0.1 or something and see if that's better. Also change the _sounddist.
To be honest, there is probably a better way to do the sound, at the very...
@Dirty Snipe -
Sorry I don't have time to look at your pbos right now, but I can maybe take a look later this week. You should go check over everything and make sure you've got all my files in the right places - then go take a look at your client and server RPT logs to see where it's going...
@modeiros_nathan_09 - you have a syntax error. Make sure you only have one cfgSounds.
@Bassline - in your airraid script, you need to change the name of the variable in the line you added, because you have no _city, instead you have _place.
So:
AirraidPlayerMsg = _place; publicVariable...
Thanks dude. You can actually change them to just 2 instead of the random numbers (_runspeed and_walkspeed are randomized a bit). Regular dayz I'm pretty sure makes them run if it's a value above 2. This is exactly the reason I ended up making the addon in the first place, as I was just sick...
@angry pineapple
Lag is pretty much gone, my method can allow up to 200 zombies with minimal (<10) FPS hit. Shouldn't lag your server too much, but I am still optimizing network use. Zed AI is highly optimized already though.
With regards to speed - Yes and no. In regular dayz - there are...
Just so you guys know, JMocks is completely incorrect here:
With villayer and HFB you have full FTP access to your full file system, meaning you can change anything - much much more than dayz.st which allows only mission and server pbo changes, no access to your keys folder. Furthermore, HFB...
Sounds like a syntax error to me. No errors in your RPT?
@Fr1nk - I've noticed that on occasion too - but it is never consistent. Sometimes can fall through, sometimes can't.
@b00bies - Not sure about battleye, but I'm sure there's something you can fix somewhere. Search for how to edit...
Github updated!
Hopefully less confusion for everyone as to what to download. Virtually the same as
So you may not need to update just yet. More AI tweaks coming, more versions of animation mod with various speeds.
Again, yum_skins has 3 buggy skins, not yet updated: do not wear marksman...
There is a variable in variables.sqf that controls the number, I believe by default it's set to 8. Override it in your mission for a simple way to change the number of animals that spawn.
Initial Tutorial Release: http://mmmyum.info/yum_zedMods.zip
Will be reorganizing the github over the weekend (for you, torturedchunk:)), it's chaos right now :) Current system is in the testing branch if you want to check it out - or download the link above with instructions and all the files...
It is easily doable if you override player_spawnCheck and building_spawnLoot - see my zeds addon for more of an idea, basically you could write an array of the building types you want to search for, and include the LHD. But you'll have to define loot positions for anything not already defined...
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