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  1. M

    Air raid - bombing and siren

    AxeCain was responding to daambi
  2. M

    automatic Aircraft Carrier

    So far as I can tell, nobody has had success with keeping any vehicles on any buildings over server restart. @McPimpin, you mean the firebarrels? Land_Fire_Barrel
  3. M

    Heli Lift / Towing problem & viewdistance changes

    setviewdistance 3000; bis_fog = 0; setviewdistance 3000; 0 setovercast 0; 0 setrain 1; //0 setfog 0; 0 setfog bis_fog the setviewdistance lines. ExecVM it in an if (!isdedicated) section in your mission init
  4. M

    Distance Killed Displayed to All

    You mean for like tow/lift? Mine works fine...? I remember hearing that you had to get in the vehicle and drive it a few feet after moving it. Not sure. There used to be a vehicle/tent save function that would just write all the object info to the sql database - but that was a little while...
  5. M

    Server Side Effects

    I'm not 100% on all of the particle commands, but if they're anything like create vehicle, just do it how my airraid script is done or how the heli crashes are done - in the dayz_server.pbo, add it to compiles, functions, and call it - this way the timer will the the same for everyone (goes off...
  6. M

    Distance Killed Displayed to All

    Just put it in your init under an if (!isDedicated) then { This way it will only run for players (not dedicated). Cool find, let us know if it works! maybe I'll look into adding it to my new zed code so zombies show kill distance too?
  7. M

    Air raid - bombing and siren

    @Dusty Nuttles -- I have no idea, but they're in there somewhere. Try the biki @daambi - @AxeCain is right, should be easy to accomplish using triggers. No, my script won't do it at player location. @Dlcoates1 - That is awesome news, can't wait to check it out! Hit me up if you need some help
  8. M

    Air raid - bombing and siren

    _break is time between cycles in seconds. So yeah 600. _ray is radius of bombs dropped in meters
  9. M

    Air raid - bombing and siren

    Only for the distance you set, mines set to 5000m I believe. Its in the setup (_sounddist I think)
  10. M

    [HELP] Changing zed animations -- Speed and dayz_anim.pbo

    Hey all, I am this close to releasing complete playercheck redo - this means zeds and loot gen. Real close. My last issue before release is the heart of it all - I hate the default zed movements - mostly the speed options. Posting here in hopes that someone knows something I don't! HELP! - I...
  11. M

    Air raid - bombing and siren

    Updated OP with v0.66 minor changes from 0.65 RC5. As always, newest code in post #3 (link to my pastebin!) with installation instructions
  12. M

    Air raid - bombing and siren

    Still waiting on those RPT logs! Did you get it sorted?
  13. M

    Air raid - bombing and siren

    Hey all,won't be able to answer questions till later tonight, (sorry jenglish I'll take a look later today!) @ Womps/Luckystrike SO COOL!
  14. M

    Air raid - bombing and siren

    Just change the coordinates!
  15. M

    How can I correctly reference this file from my init.sqf?

    @Seven Looking to override speeds.txt (zed animation speed specifically) from dayz_anim - you wouldn't happen to know if this is possible?
  16. M

    Custom Sounds

    See how I use sounds in my air raid script. (Search for 'nam' in the airraid code, and follow my install guide regarding cfgsound in description.ext) To accomplish what you want, add a trigger to the map that activates your script when a player is within range. Have it call the sound you added.
  17. M

    Pulling data from SQL table in script

    The call you have is definitely what begins mySQL communication - but I'm not sure what part is pulling variables down. Is this code from server_monitor.sqf? From my server_monitor.sqf - sends the key, gets mysql response _result checks it's status (_status) then creates _myArray which...
  18. M

    Air raid - bombing and siren

    @ ALL SARGES AI SPAWN CALL! //////////////////////PUT this where my AI spawn call is // Bomber create marker SAR_marker_bomber = createMarker ["SAR_bomber", [_aiSpawnX,_aiSpawnY]]; SAR_marker_bomber setMarkerShape "RECTANGLE"; SAR_marker_bomber setMarkeralpha 0; SAR_marker_bomber...
  19. M

    Air raid - bombing and siren

    if (isDedicated) then { _id = [] execFSM "fixes\server_cleanup.fsm"; //_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]...
  20. M

    Pulling data from SQL table in script

    Read the biki, it's helped me a lot.
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