So far as I can tell, nobody has had success with keeping any vehicles on any buildings over server restart.
@McPimpin, you mean the firebarrels? Land_Fire_Barrel
setviewdistance 3000;
bis_fog = 0;
setviewdistance 3000;
0 setovercast 0;
0 setrain 1;
//0 setfog 0;
0 setfog bis_fog
the setviewdistance lines. ExecVM it in an if (!isdedicated) section in your mission init
You mean for like tow/lift? Mine works fine...?
I remember hearing that you had to get in the vehicle and drive it a few feet after moving it. Not sure.
There used to be a vehicle/tent save function that would just write all the object info to the sql database - but that was a little while...
I'm not 100% on all of the particle commands, but if they're anything like create vehicle, just do it how my airraid script is done or how the heli crashes are done - in the dayz_server.pbo, add it to compiles, functions, and call it - this way the timer will the the same for everyone (goes off...
Just put it in your init under an if (!isDedicated) then {
This way it will only run for players (not dedicated).
Cool find, let us know if it works!
maybe I'll look into adding it to my new zed code so zombies show kill distance too?
@Dusty Nuttles -- I have no idea, but they're in there somewhere. Try the biki
@daambi - @AxeCain is right, should be easy to accomplish using triggers. No, my script won't do it at player location.
@Dlcoates1 - That is awesome news, can't wait to check it out! Hit me up if you need some help
Hey all, I am this close to releasing complete playercheck redo - this means zeds and loot gen. Real close. My last issue before release is the heart of it all - I hate the default zed movements - mostly the speed options. Posting here in hopes that someone knows something I don't!
HELP!
- I...
See how I use sounds in my air raid script. (Search for 'nam' in the airraid code, and follow my install guide regarding cfgsound in description.ext)
To accomplish what you want, add a trigger to the map that activates your script when a player is within range. Have it call the sound you added.
The call you have is definitely what begins mySQL communication - but I'm not sure what part is pulling variables down. Is this code from server_monitor.sqf?
From my server_monitor.sqf - sends the key, gets mysql response _result checks it's status (_status) then creates _myArray which...
@ ALL
SARGES AI SPAWN CALL!
//////////////////////PUT this where my AI spawn call is
// Bomber create marker
SAR_marker_bomber = createMarker ["SAR_bomber", [_aiSpawnX,_aiSpawnY]];
SAR_marker_bomber setMarkerShape "RECTANGLE";
SAR_marker_bomber setMarkeralpha 0;
SAR_marker_bomber...
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