See the OP at the bottom there's a bit about BE - did you do this? I don't use BE myself, so I'm not sure if it works but someone said they had it working.
Ok looks like the same error, drop random down a number and retest. Also check you syntax again - just to be sure nothing is messed up (missing { or [ or " or ; or anything else.)
_repeat determine the number of times the code will run. Each time the code selects a city at random as the...
I think I'll redo this in the next version, as my knowledge is still growing but whats happening now is:
Bomber is within 2500 m and sirens immediately start to play (note some cities are within 2500 m of where the bomber spawns in, so timings don't always work.
waituntil {(_bomber distance...
You need to change this:
rndSel=floor(random 49); //select random number 0-49, then set loc based on the case number
So it is random(13);
as you have changed the number of cases - it's trying to pick a case between 1-49, and you only have 13 cases.
I can just wrap the heli stuff in an if statement, and wrap the ai stuff in another if statement - yeah should be doable.
Then I can release one master version, instead of two!
As for the bomb timers - i'm not sure if i can run multiple instances in the same while loop - or of the same while...
http://pastebin.com/
paste your server_airRaid.sqf on pastebin and give us the link.
You've made a syntax error I think - it's looking for _xx select 2 in {["Zelenogorsk",1.5,2758.7144,5304.3457]}; but coming up empty - did you remember the z value 1.5?
Here's an exerpt from mine:
case 42...
Great ideas dude. Some of these are pretty ambitious, some quite doable.
Config file isn't going to happen (why one extra file?) but I will clean up the options and try to make it so there's only one or two places to change.
Lurk triggering is interesting and could be quite fun - I'm...
I run rMod - haven't personally tested it without rMod - it's possible dayz bans the LHD parts.
Mine is added right under excelsior bridge working fine over here, let me know if it works!
Do you have a debug monitor installed to monitor the number of zeds?
from my init
variables = compile preprocessFileLineNumbers "fixes\variables.sqf";
in my mission pbo I have a fixes folder with variables.sqf in it. This is how you call an overrride.
I'm using a completely custom...
Some of those things can be done serverside - but really I think you just want rMod - to unban everything, so you can use any script that calls for banned classes.
rMod is a tiny download - and is easy easy to set up. But, as far as I know, there's no way to install rmod into the mission.
Copy your variables.sqf from dayz_code, and put it in your mission pbo called from init with an ovverride.
Inside is a value maxLocalZombies that you need to change to whatever you want.
Sorry, your wording is confusing me a bit -
I get what you mean about the timeout - and you mean the timeout on the team selection screen before you get to the map.
So
Select server and log in server initially,and you're
Put at a Team Selection Lobby (with BLUFOR and a few others).
Now...
Yup I'm pretty sure you'd need to change that too. What file is that? I've been staring at code too much recently, can't readily identify it. building_spawnLoot?
Yes there is something in server_cleanup.fsm that you can change to mess with loot cleanup - just search for LOOT BAGS or something else that you see in the RPT output when loot bags are destroyed.
What do you mean, isn't coming? I've not been following the news...
Saethkept and I have made huge progress (with Kind-Sir and Sarge's help). I've been testing something all day, it's a big bunch of changes - including loot only spawning once per server start.
I need to test with more...
No way! Which timer are you referring to - like when the team selection screen comes up, or the map comes up?
Theoretically we could add a long sleep to server_monitor or init.sqf to prevent getting past certain phases....but that's pretty sloppy.
If we know when the map buildings are...
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