It's not just DB buildings - in fact, I have occasional success with db buildings (they're loaded almost simultaneously as vehicles). Mission.sqm buildings never work, it seems.
I've learned a lot since I got this aircraft carrier working - there is another thread where some of us are...
@Manatee Hunter
That's pretty big! - I'm assuming you've got a lot in your mission.sqm for custom buildings? What else is making it so huge? Mine was tiny, even with all the stuff I've done - it's my siren sounds files that account for a lot of my 2mb.
Any buildings that don't need an init...
Everyone, don't stress so hard about the size of your mission. I'd say so long as it's under 10mb or so, it won't be too much of an issue. Just about everybody has high speed bandwidth, so I think they'll be ok to download a small file to connect. Mine's 2mb and I don't even notice.
Kind-Sir...
1)
_break is the number of seconds between attack attempts - it's set to 300 seconds right now (5 min wait).
------------------------note that this is only the time between cycles, it takes time for the bomber to reach position
2)
It looks like your bomber is being deleted - it can't find MV22...
Do you have it working locally? Like not on a VM?
stuck on waiting for host could be a bunch of things really, something is going wrong, check your RPT logs. Did you start with a fresh mission file /dayz_server.pbo?
Awesome! I'll say it works for both, and if someone says otherwise we'll know it's something in the admin panel!
I'll eventually figure out what I'm doing for AI calls, and get a link to the proper tutorial for the AI I am using. If not, I'll install Sarges AI since mine are kinda dumb - and...
The animated AI script? Same BE filters as you mentioned before? Just want to update the OP for everyone!
I'm going to pop by your server sometime soon to check it out, and anyone else who's running this script!
Great news! Do you have it working with BE?
To make it wait a whlie before starting at all (so it waits a while on the first start!) just add a sleep command to the beginning!
for example
private...
I haven't tried that Manatee, but I'm sure it could be done. If you want to make it smaller (2mb is pretty small, really, but ok!) you should just use one of the siren files. 2 of the sound files are ~2 mins, and much bigger, but unnecessary I guess.
Just use the one loop...
Hell yeah more features! :)
You can just eliminate the if statement, and make all the chopper choices in one of the two random calls, and you'll get all 4 types!
Ok, Sarge's AI is more complicated (probably why I haven't installed it, haha). That's his init statement, I'm assuming theres a...
Yes, good work, you are correct! It just needs to be above
//Get instance name (e.g. dayz_1.chernarus)
fnc_instanceName = {
"dayz_" + str(dayz_instance) + "." + worldName
};
(it might not even have to be, but it works there!)
I'll add this to the OP, thanks for pointing it out guys...
I haven't noticed it, seems to be fully ok and I can run up and down the length. I think someone mentioned the drove a car and fell through part of it...
Oh and if you exit a mi24d in the right spot it'll hurl you 200 m in the air. Didn't experience that with any other helis tho.
Because...
That's what he means. Move the customstreaming part for the buildings above the vehicles part - and it will load those buildings first (from the buildings table in the db) before the vehicles (vehicles tables in the db). If you want to use a sleep, make it 0.1 or something small, so the hold up...
HFB uses a custom reality build. I'm on HFB, but I was able to copy my mission/server pbos to my local reality install with no issues - tho I'm not sure I've died on my test server yet. Didn't try to move the DB.
What things did you bring over?
Did you have anything to handle...
You can allow duplicate serials to connect, in the config files.
@Sarge - literally just copy the directory over? I'll give it a shot! I figured there would be some registry changes from the install that I would need to deal with - serial numbers or whatnot.
@axecain
Glad you got this, thanks everyone. Please let me know if the BE createvehicles.txt fixes work - and with which script.
If you're feeling like testing, give both scripts a try - so I can update the OP with what BE stuff people should use! You'd be helping a ton!
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