really wouldn't surprise me if nearly every file was modified :) There is so much changes done for 1.7.7 Since there was nearly 4 months of time used to fix and add features.
This is the modified version. I need a clean version to work with. I don't want to chase down a bug that was brought up because of a different build, from the looks of this it is reality.
Which version of DayZ are you running? This variable _outcome is not found in standard DayZ code that I know of. And also that error is in a file we did not modify.
Just did some testing, my code worked fine.
Try it like this. Change the position of spawn0 in your mission.sqm to where you want the spawns and run this code.
private...
All the vehicles in the tables are not finished yet. So some classes are listed but don't have any spawn points. If the max num is higher than the total available spawn points then it lowers them to the total spawns available.
If you want to change our random spawn gear you will need to edit dayz_server\compile\server_playerLogin.sqf line 100-102.
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");
to something like
_mags =...
buildings tend to right them selves when you rotate, so the best way is to use "this setVectorUp[0,0,1];" on their init so that they are always upright, but you must always save and reload to see the effects.
The 3D editor isn't fantastic in arma. It will always cause buildings to look funny.
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