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  1. Seven

    100% Custom Loot tables - TUTORIAL

    no you cannot overwrite texture files. Arma packages is files based of a header location defined in the pbo. Most textures are defined with their residing package. "ca\modelname\data" "ca\buildings\data" "ca\plants\data"
  2. Seven

    Prevent Zombie Spawning

    it would be better to run your checks in the spawn zombie code rather than cleaning up after they spawn. Kill it before it happens. much less strain.
  3. Seven

    100% Custom Loot tables - TUTORIAL

    best change it to ["WeaponHolder_ItemMachete", "object"] spawn_loot.sqf uses the class to decide how to spawn the loot. "object" will just spawn the object as a single item, with nothing defined as the class it will try to spawn random junk around the object which will cause bother trying to...
  4. Seven

    Editing Hero and Bandit skin humanity requirements?

    look at dayz_code\system\player_spawn_2.sqf
  5. Seven

    100% Custom Loot tables - TUTORIAL

    Crash sites are not effected by this code, you must make the changes to the server_spawnCrashSite.sqf code using the same principle as this edit to make changes.
  6. Seven

    Bad Cd key

  7. Seven

    100% Custom Loot tables - TUTORIAL

    No. This skips an array (list) collection. During game launch it compiles the data form the config files to build entities that the game uses. These entities need to be generated on start up and cannot be manipulated afterwards due to being generated by the engine not the virtual machine that...
  8. Seven

    100% Custom Loot tables - TUTORIAL

    you can't do it to a specific building in a town, but you can do it for all of one type of building, you would just need to copy its base class and change that building to the new base class with the changed loot tables.
  9. Seven

    100% Custom Loot tables - TUTORIAL

    You have managed to change your tents drop chance to 0.08 which is even higher than a maps spawn chance, Tents default at 0.01.
  10. Seven

    SQF scriptcode in a dll

    That would be ripped apart in seconds, the idea behind dll's are they are open expansions for an exe to hook into. Anyone with basic knowledge would rip it apart and find what it is doing, but once again, its not the dll's code that will be stopped, it will be the thread executing it.
  11. Seven

    100% Custom Loot tables - TUTORIAL

    Yes if you remove items, the only items effected will be the ones you remove. but removing trash loot will change chances of all loot drastically.
  12. Seven

    Dayz Sahrani - Mod Development - Work In Progress

    The next release will have public files, don't worry you will get your servers up soon :)
  13. Seven

    Dayz Sahrani - Mod Development - Work In Progress

    We intend to add as much functions as possible and the admins can decide if they want to run them or not.
  14. Seven

    Dayz Sahrani - Mod Development - Work In Progress

    The pub is in the fix list for the next version, a lot of the arma1 buildings are smaller since scale was different back then. It will be converted to the arma 2 pub. Loot handling will be on the server side in the final version, so admins have easy control to decide what is in their server...
  15. Seven

    Zombie Spawns while in Heli

    Just copy player_spawncheck.sqf into a fixes folder in your mission pbo then in the init.sqf add this line. player_spawnCheck = compile preprocessFileLineNumbers "fixes\player_spawnCheck.sqf"; change _maxzombies under the _isAir statement to 0 to stop the zombies from spawning
  16. Seven

    100% Custom Loot tables - TUTORIAL

    The loot is default.
  17. Seven

    100% Custom Loot tables - TUTORIAL

    tents are there own object "WeaponHolder_ItemTent", if you managed to spawn 7 in one building, then your chance values are out of sync and you have managed to make tents common. Tents have a standard spawn rate of 0.01.
  18. Seven

    Increasing loot chances in vehicles

    I tend not to like the idea of spawning loot in vehicles, players can remember the location of the vehicles they have and constantly blow them up before restart and collect the loot from them again. infinite supply of what ever is in there.
  19. Seven

    100% Custom Loot tables - TUTORIAL

    I never said they didn't work, I said I never put in the extra changes to allow changes to the sub categories of food, trash, generic, etc. To modify them sub categories you need to make changes to spawn_loot.sqf. But you can remove and add them as a whole no problem using my edit.
  20. Seven

    humanity reset per perl?

    well you want to set the humanity to 2500 not 0
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