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    Spawn too close to players

    Hmm ok then cool I understand the construct now. Is it possible then that the ai are queuing. While the nearEntities appears to work I have had first hand experience of sitting next to a guy while helping with some admin things in game and the Ai just spawned out of the building in front of us...
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    Custom Loot Tables Epoch 1.0.5.1

    Can't you push these server side? Something like call compile preprocessFileLineNumbers "\z\addons\dayz_server\CustomLootTables\missions\CfgBuildingLoot.hpp"; from your init? Erm actually never Mind. I am currently on a misssion to s ee how much I can push over to the server from the missionpbo.
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    SelfAction Disable/Enable grass need help

    Your code appears to be stand alone. Usually there is a pre "if" something "then do" something that then defines the next bit. Your script doesn't do this so when you preset the variable to be -1 then its always on but doesn't know what to do. You need to show us what it is looking at there...
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    Duping script - Fix?

    Some people don;t use infi
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    Duping script - Fix?

    Hi guys. I have a duping script that works ok. Cudos to whoever wrote it I have no idea. The problem i am having is that it uses the cursertarget as a reference so if a player tries to dupe and looks at the staorage box its fine, if they look away from it though it doesn't work. I am sure you...
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    Modifying deploy bike - Wall glitching

    I have an issue with some of the players building the bike on the other side of the wall and then selecting the driver(rider) seat and porting across to the other side. The antiwall doesn't prevent this. I have modified the code to check for a plotpole within a certain distance and then cancel...
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    Spawn too close to players

    After further look it appears to me that the issue resides in while {((count _pos) < 1) && {(_attempts < 3)}} do { _pos = _spawnPos findEmptyPosition [0.5,_baseDist,"Misc_cargo_cont_small_EP1"]; if ((count _pos) > 1) then { _pos = _pos isFlatEmpty [0,0,0.75,5,0,false,objNull]...
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    Spawn too close to players

    The is the section of code that Buttface is reffering too. Its in fn_spawnGroup.sqf if (DZAI_debugLevel > 1) then {diag_log format ["DZAI Extended Debug: Found spawn position at %3 meters away at position %1 after %2 retries.",_pos,_attempts,(_pos distance _spawnPos)]}; _unitGroup = if (isNull...
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    [SUPPORT] - Sheeps Epoch Repack

    Brisbane qld
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    [SUPPORT] - Sheeps Epoch Repack

    Yup. That removes the system chat part follow the calls for it though. I will have a look at it tomorrow. NYE here and 11pm
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    [SUPPORT] - Sheeps Epoch Repack

    Try changing it back to true and then adjusting the antispam time to 0.
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    Help: JAEM - Just another Evac-Chopper Mod v1.4

    Sounds like your fn_selfactions is out. Post that up here.
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    [Release] Sector FNG Island

    Try using ASL instead of ATL. ATL is above terrain level. ASL is above sea level. You will more than likely have to run a seperate spawnloot maybe. But try changing the ATL first.
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    [SUPPORT] - Sheeps Epoch Repack

    Zuppa always uses his own variables etc so its is handy to put together things that has.
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    Napf Map Blitz Island

    A small compilation i did. http://www.mediafire.com/download/70s3vm7y33wnkyz/Blitz_Ai.rar uses both DZAI and WAI and also spawn in some missions through the modules folder.
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    Help lock any car near player

    Try this: //edit by darthmard private ["_mypos","_bombOwnerUID","_mags","_tool","_onLadder","canDo","_vehicle","_cursorTarget","_objects","_i","_ownerID","_objectID","_obj"]; _mags = magazines player; _tool = items player; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >>...
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    [SUPPORT] - Sheeps Epoch Repack

    Hard pressed getting this working well (for others) let alone adding a 3rd in the mix. I think simply you just add the server files and then this allows you to call the vehicles. (add @Dayzorigins in yur startup params)
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    [SUPPORT] - Sheeps Epoch Repack

    ok in your init you need to have spawnShoremode = 1; // Default = 1 (on shore) and dayz_paraSpawn = true; Your also calling execVM "\z\addons\dayz_server\init\ESSfloor.sqf"; At the bottom of your server_functions And change dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; //line199...
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    [SUPPORT] - Sheeps Epoch Repack

    Looks like all you did was comment out the ESS part in the init. you will need to undo everything that the installation instructions from the ESS thread tells you what to do as it changes a few things.
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    [SUPPORT] - Sheeps Epoch Repack

    http://www.mediafire.com/download/hd8ets747t82r8n/0.15__Overpoch_Sauserland-BSR_Build_106_-.rar sauserland update fixed ess. Also for all packs set the fastrope to false in the scriptcontrol.sqf this eliminates the pause on log in.
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