Search results

  1. B

    [Support] ESS

    OK So I have had a look at this and I don't think there is a simple fix without a rewrite that then looks at the last dead position from the db. Not that easy. This is because the script uses: {if (!isNull _x) then {if ((_x getVariable["bodyName",name _x]) == (name player)) then {_bodyPos =...
  2. B

    [SUPPORT] - Sheeps Epoch Repack

    Ok cool. Brazilian? I will ask ViLayer about their waxing services too... Single currency isn't in this one. I think one may come later but there are a fair amount of mods in this repack that will need converting to use currency and not gold etc.
  3. B

    [SUPPORT] - Sheeps Epoch Repack

    Sheep this is for vilayer as i use them. You could just have 2 files one of each.
  4. B

    [SUPPORT] - Sheeps Epoch Repack

    Did you replace both the missiin and server pbo. With vilayer the server goes directly into the vilayercustomcode and the mission pbo goes into the..... hang on. In the server folder there is a file called #prefix# you need to change this to #pboprefix#
  5. B

    [SUPPORT] - Sheeps Epoch Repack

    Hmm thats wierd i didnt get that... or did i and just fixed it? Sheep also check the ess server files as i think they too are different for napf maybe.....
  6. B

    Can't disable weight

    I've been trying to disable my weight for years.....
  7. B

    [SUPPORT] - Sheeps Epoch Repack

    With the an2 crash error change _crashModel = "AN2Wreck"; to _crashModel = "C130Wreck"; the AN2Wreck isnt recognised. The actual model doesnt matter as it ends up as a carcass anyway but without the model there is no crash smoke etc. This is the server_spawnAN2crash in the server...
  8. B

    [SUPPORT] - Sheeps Epoch Repack

    Must be a top bloke that guy :cool::p
  9. B

    [SUPPORT] - Sheeps Epoch Repack

    Generally it was kicking players when they applied a skin. I am using my old one at the moment. not too much of an issue there is the odd one that kicks the players to debug and they lose their BP. Sheep. oilrig buildings for napf. //Stenchovdeth's Oil Rig if (isServer) then { _vehicle_22 =...
  10. B

    [SUPPORT] - Sheeps Epoch Repack

    ok cool. Thanks. I wonder if we can just change the burybody script to include the skin. Obvisouly if it can't be packaged then it isn't included in the box. It would be the easiest way to remove all of the recoverskin/take clothes iseus.
  11. B

    [SUPPORT] - Sheeps Epoch Repack

    ok I have been getting some odd BE kicks. 14.12.2014 18:23:57: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 10:9 Sniper1_DZ [10153,-4593,1] 14.12.2014 20:35:26: [Debarkler]Mollusc xxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:745 z_worker3 [-3367,-120,-8246] 14.12.2014 20:36:27: Sprofa...
  12. B

    [SUPPORT] - Sheeps Epoch Repack

    Ok The wholesalers didn't have the ItemOilBarrel in the just the fuel barrel. Also it appears that players are being kicked for setpos when they take an overwatch skin.
  13. B

    [SUPPORT] - Sheeps Epoch Repack

    So i am lost what can you do with the oil?
  14. B

    [SUPPORT] - Sheeps Epoch Repack

    How are the BE filters for this I seem to be getting a number of kicks including players?
  15. B

    [SUPPORT] - Sheeps Epoch Repack

    In my old files with no error I had this instead: if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["Mission",0] != 1) &&(vehicle _x getVariable ["MalSar",0] != 1) && (vehicle _x...
  16. B

    [SUPPORT] - Sheeps Epoch Repack

    I know I am. Sheep though, he hangs around with the mutton types.....
  17. B

    [SUPPORT] - Sheeps Epoch Repack

    So the thing with sandbags and metal panels is that they can be removed by other players.... i thinks its because the items arent "locked" after they have been created. Not sure if we can fix that here as its an epoch thing.
  18. B

    [SUPPORT] - Sheeps Epoch Repack

    WHere are the custom buildings called in from? Found IT!!!
  19. B

    [SUPPORT] - Sheeps Epoch Repack

    I think the intro only works if you respawn? _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "scripts\intromusic\intromusic.sqf";}];
  20. B

    [SUPPORT] - Sheeps Epoch Repack

    FYI this is a fantastic resource to use: http://audio.online-convert.com/convert-to-ogg My server is Monty Python themed so I am definitely going to abuse it lol.
Back
Top