OK So I have had a look at this and I don't think there is a simple fix without a rewrite that then looks at the last dead position from the db. Not that easy.
This is because the script uses:
{if (!isNull _x) then {if ((_x getVariable["bodyName",name _x]) == (name player)) then {_bodyPos =...
Ok cool. Brazilian? I will ask ViLayer about their waxing services too... Single currency isn't in this one. I think one may come later but there are a fair amount of mods in this repack that will need converting to use currency and not gold etc.
Did you replace both the missiin and server pbo. With vilayer the server goes directly into the vilayercustomcode and the mission pbo goes into the.....
hang on. In the server folder there is a file called #prefix# you need to change this to #pboprefix#
Hmm thats wierd i didnt get that... or did i and just fixed it? Sheep also check the ess server files as i think they too are different for napf maybe.....
With the an2 crash error change
_crashModel = "AN2Wreck";
to
_crashModel = "C130Wreck";
the AN2Wreck isnt recognised. The actual model doesnt matter as it ends up as a carcass anyway but without the model there is no crash smoke etc.
This is the server_spawnAN2crash in the server...
Generally it was kicking players when they applied a skin. I am using my old one at the moment. not too much of an issue there is the odd one that kicks the players to debug and they lose their BP.
Sheep. oilrig buildings for napf.
//Stenchovdeth's Oil Rig
if (isServer) then {
_vehicle_22 =...
ok cool. Thanks.
I wonder if we can just change the burybody script to include the skin. Obvisouly if it can't be packaged then it isn't included in the box. It would be the easiest way to remove all of the recoverskin/take clothes iseus.
ok I have been getting some odd BE kicks.
14.12.2014 18:23:57: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 10:9 Sniper1_DZ [10153,-4593,1]
14.12.2014 20:35:26: [Debarkler]Mollusc xxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:745 z_worker3 [-3367,-120,-8246]
14.12.2014 20:36:27: Sprofa...
Ok The wholesalers didn't have the ItemOilBarrel in the just the fuel barrel.
Also it appears that players are being kicked for setpos when they take an overwatch skin.
In my old files with no error I had this instead:
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["Mission",0] != 1) &&(vehicle _x getVariable ["MalSar",0] != 1) && (vehicle _x...
So the thing with sandbags and metal panels is that they can be removed by other players.... i thinks its because the items arent "locked" after they have been created. Not sure if we can fix that here as its an epoch thing.
I think the intro only works if you respawn?
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "scripts\intromusic\intromusic.sqf";}];
FYI this is a fantastic resource to use:
http://audio.online-convert.com/convert-to-ogg
My server is Monty Python themed so I am definitely going to abuse it lol.
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