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    [SUPPORT] - Sheeps Epoch Repack

    ok Its probably worth mentioning that 1.63 now runs differently. The action now needs to be defined and then actioned: So example this player removeAction s_player_fuelauto; s_player_fuelauto = -1; now needs to be this s_player_fuelauto = -1; player...
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    [SUPPORT] - Sheeps Epoch Repack

    Sorry my bad bad copy paste.... Sorry so from where are you taking it from?
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    [SUPPORT] - Sheeps Epoch Repack

    }; at the end?
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    [Help] Snap build pro with vector build buildables not spawning to hive

    Ok. Can you post your pbos on. Mediafire. Include these rpt files also. I think it is something in you updateobject.
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    [Help] Snap build pro with vector build buildables not spawning to hive

    So Iuess a basic question is if the items are working if you remove vector? I suggest beuilding one like a locked door (easier to find) and then have a look at the db to see if its writen. Post your rpt too so we can see if there is anything going on. Both client and server please.
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    Epoch Napf marker problem

    Rouge " at the end before ,""]
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    [Support] NOS for cars!

    Cool story Bro. It nice to share, that what my mum told me. Anyway as a mini mod to this I created an array to make sure you can only NOS some vehicles not all; In the FN_selfactions change this: _isaCar = _cursorTarget isKindOf "Car"; to this: //////////////////////NOS _isaCar =...
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    [Release] NOS for cars!

    I use this to only allow certain cars that "should" be able to be NOS'd //////////////////////NOS _isaCar = _typeOfCursorTarget in...
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    Anybody had any success with Chernarus AI boat patrols?

    Nice work. I think we can further develop this. As I said I did a quick look.
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    Anybody had any success with Chernarus AI boat patrols?

    OK So in DZAI go to spawn_functions\spawnVehicleCustom.sqf I would suggest maybe trying something like: Add "_isWaterVehicle" Under Private = [........ Then add _isWaterVehicle = (_vehicleType isKindOf "Water"); (you can also do an array inplace of "Water" if you want a specific type) Under...
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    Vehicles id will change to 0

    When you open the event at the top there is an option enable disable. Select disable and save.
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    [Help] WAI won't spawn static groups

    You left off the ; from the end of the call spawn_group
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    Vehicles id will change to 0

    Easiest way to handle it is to check the disable radio button on the unlock non key vehicles and see if that helps. Saying this why would you want to disable this as it it helps the admin. The key only unlocks if the key is lost.
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    Vehicles id will change to 0

    Yup thats the one. You should also have one called findvehcilekeysCount its a process: CREATE DEFINER=`vilayer`@`%` FUNCTION `FindVehicleKeysCount`(`keyId` INT) RETURNS int(11) LANGUAGE SQL NOT DETERMINISTIC CONTAINS SQL SQL SECURITY DEFINER COMMENT '' BEGIN BEGIN...
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    Vehicles id will change to 0

    What host are you using. Have a look at the sql there is a process that unlocks player bought vehicles if the key is lost. It sets the objectid to 0. Worth a shot.
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    coder help for donation

    What is it.mate and wahts not working.
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    Help with FN_selfActions

    Hey guys so its all working now even with the array. I used some jedi force mind trick on it.... nah it just started working after a couple of server restarts..... Now all i have to do is work out why players dont get their vehicles? They spawn in then dissapear. Player gets their key and...
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    Help with FN_selfActions

    Hey mate first section is for when you are in the vehicle and can select the nos on/off. Second is for selecting the vehicle to install the nos.
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    Help with FN_selfActions

    Hey mate. Yes so the install nos doesnt come up. I made an array for _iscar but still nothing. Im sure its something like a missing close hense the vehicle locked issue too.
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