Hi guys.
So I have been staring at this for hours and it has started to dance in front of me.
Essentially there were a number of issues and it was spamming the client RPT. I have fixed these up and also have got the scripts working swimmingly.
Apart from 2 things.
1. NOS was working. Now it...
Hi All.
OK so this is doing my head in.
Essentially when A player buys a vehicle the vehicle will spawn appear for a second then disappear. Sometime if the player waits for a while ti will then reappear, other times not at all.
When it does appear properly it arrives unlocked, if a player then...
Make sure that you place the:
//Remove CLOTHES
_clothesTaken = _cursorTarget getVariable["clothesTaken",false];
// Take clothes by Zabn
if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
if (s_player_clothes < 0) then {
s_player_clothes = player addAction [("<t...
OK got it working ok. Couple of issues though. When the player takes a sking the AI ignore them. This is due to the player taking on the "EAST" side from the playermorph. Any fixes for this?
It sounds like the server is cleaning it out as part of the antihacks. if you are running it just as a lan, why not disable BE alltogether and also comment out the antihacks in the init?
Its the LOL Troll again. o_O
↑
DO NOT and i stress do not take any notice from the above post .....he said he could help me cahrged me ....from a advertiesment from this forums.....and did not get me my scripts... he blamed it on my provider.....then a few months later i see him asking for...
Its the LOL Troll again. o_O
DO NOT and i stress do not take any notice from the above post .....he said he couldn't do his own scripts and he donated ....from a thread from this open sharing forum.....and was notable to work out what he wanted... he may have been using a provider that...
Make sure that you have:
if (isServer) then {
At the very top of the sqf of your custom buildings. Eg:
if (isServer) then {
_vehicle_19 = objNull;
if (true) then
{
_this = createVehicle ["MAP_runway_beton", [13486.942, 15797.813, 0.00014805794], [], 0, "CAN_COLLIDE"];
_vehicle_19 =...
OK so Infact it will probably be easier to use this whole thing.
http://www.mediafire.com/download/digz71y546yrxyi/Brave_Sir_Robins_0.14_Napf_-_Overpoch_v4.3.rar
This is my redeveloped version of the repack on Napf and includes all the fixes and then some more...
Ok so the Issue for this was actually nothing to do with Server_functions.sqf and everything to do with the Building addon for array island called Insel.sqf found in the CustomBuildings file in the server pbo (trust me it also had me scratching my head). The original Author called in the Ai for...
So I have a question or an idea, is there anyway that instead of HALO you can come in riding a heli that then stops in the relevant spot and you jump out of it? the heli then flies away and despawns.
Lol i counter that and vote for napf. There is a lot of potential especially down the south of the map. That and i already have started editing it and creating new buildings and bridges to the islands....
There is a standard one too.
For those who are having FPS issue, I suggest turning off the Basejump script. Goto the scriptcontrol.sqf and find Basejump, change to false. We are reworking this script (i use the royal we).
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