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  1. M

    Origins Server 1.71+ 1.785 miniClient

    Thanks for your replay, i have found the server files on this github. https://github.com/MajorPainage/Origins1.7.1 and there frustrated that so a great mod will die , becouse the developer will close the project and give no one the chance to further develop this mod. i hope that GP give the...
  2. M

    Origins Server 1.71+ 1.785 miniClient

    what files and what permission?
  3. M

    Origins Server 1.71+ 1.785 miniClient

    hmmm stealth was ok for me. here is a link for the value. http://wiki.zspecialunit.org/index.php?title=ArmA_2_AI_Intelligence i have had the patrol problem on isle krk and have resolved it with the patrolradius. when you need a still standing Unit or group you can use doStop UNIT; or {doStop...
  4. M

    Origins Server 1.71+ 1.785 miniClient

    Hmm... i see no problem, i have both vehicles inserted in the class and spawn table, and its respans fine. you must use an unique ObjectUID and this name ori_originsmod_pickupold and all should run. i upload later a SQL file but now i have found an other problem and will it fix first.
  5. M

    Origins Server 1.71+ 1.785 miniClient

    ok, its a nice idea, but i need to signature all clientfiles and for the developer phase its make the uploadfile to big. i use it at the release or need it someone so much?
  6. M

    Origins Server 1.71+ 1.785 miniClient

    Should be in the AIConfig.sqf Line: /// Sets radius for AI patrols (call spawn_group) ai_patrol_radius = 5; /// Sets number of waypoints to add in patrol area (call spawn_group) ai_patrol_radius_wp = 5; play with it.
  7. M

    Origins Server 1.71+ 1.785 miniClient

    thats there great, its to much work for one alone :)
  8. M

    Origins Server 1.71+ 1.785 miniClient

    nice work, i instert it in the next upload. Thanks for your help. When they kill each other, use the server_monitor.sqf
  9. M

    Origins Server 1.71+ 1.785 miniClient

    good question, test this SectorB_def i look later for an easyer way to insert ingame AI but you can Copy in the dayzserver.pbo/system/server_monitor.sqf line 552 start_guardsg01g = { > line 748 diag_log("Taviana Guards spawn Group g01g end"); }; and renamed all entrys like guardsg01g with...
  10. M

    Origins Server 1.71+ 1.785 miniClient

    ok, better. i have changed the */ in your mission. its the same as // on other scripts for readonly. http://www.file-upload.net/download-9093643/customSpawns.sqf.html
  11. M

    Origins Server 1.71+ 1.785 miniClient

    sorry this website is in prussci and its not my language :)
  12. M

    Origins Server 1.71+ 1.785 miniClient

    ok, i have changed the */ and dropt it on your upload box. hope that is uploadet. :)
  13. M

    Origins Server 1.71+ 1.785 miniClient

    Startposition from sector guards are [22071.4,19157.9] its in the server.pbo/system/servermonitor.sqf start_guardsg01g = { and you have disused it with /* */ you must place your spawngroup after */
  14. M

    Origins Server 1.71+ 1.785 miniClient

    Nice how to, thanks for the video. i make bikeys for all the files and a new upload this eve.
  15. M

    Origins Server 1.71+ 1.785 miniClient

    i dont know how to make a working bikey. :(
  16. M

    Origins Server 1.71+ 1.785 miniClient

    the problem is, that the functions in the new version are translated into Czech. My czech is realy bad ;) i need to replace all english functions like herohouselvl2 to the czech name and thats much work.
  17. M

    Origins Server 1.71+ 1.785 miniClient

    sorry, i'm back from work and would play first. I will look for an reconstruction of the building engine to integrate the stronghold and more. Shadowinfinitys solution has no buildoption, you can it only spawn on the server.
  18. M

    Origins Server 1.71+ 1.785 miniClient

    nice info, i take a look at the files.
  19. M

    Map Port Question?

    Have you definied your map in the serverconfig? class Missions { class Mission1 { template = "Yourmap"; difficulty="veteran"; }; };
  20. M

    Origins Server 1.71+ 1.785 miniClient

    I rewrite the server_updateObject.sqf. Now should no more a spawned vehicle explode.
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