Thanks for your replay, i have found the server files on this github. https://github.com/MajorPainage/Origins1.7.1
and there frustrated that so a great mod will die , becouse the developer will close the project and give no one the chance to further develop this mod.
i hope that GP give the...
hmmm stealth was ok for me.
here is a link for the value.
http://wiki.zspecialunit.org/index.php?title=ArmA_2_AI_Intelligence
i have had the patrol problem on isle krk and have resolved it with the patrolradius.
when you need a still standing Unit or group you can use
doStop UNIT; or {doStop...
Hmm... i see no problem, i have both vehicles inserted in the class and spawn table, and its respans fine.
you must use an unique ObjectUID and this name ori_originsmod_pickupold and all should run.
i upload later a SQL file but now i have found an other problem and will it fix first.
ok, its a nice idea, but i need to signature all clientfiles and for the developer phase its make the uploadfile to big.
i use it at the release or need it someone so much?
Should be in the AIConfig.sqf Line:
/// Sets radius for AI patrols (call spawn_group)
ai_patrol_radius = 5;
/// Sets number of waypoints to add in patrol area (call spawn_group)
ai_patrol_radius_wp = 5;
play with it.
good question, test this SectorB_def
i look later for an easyer way to insert ingame AI
but you can Copy in the dayzserver.pbo/system/server_monitor.sqf
line 552 start_guardsg01g = {
>
line 748
diag_log("Taviana Guards spawn Group g01g end");
};
and renamed all entrys like guardsg01g with...
ok, better. i have changed the */ in your mission. its the same as // on other scripts for readonly.
http://www.file-upload.net/download-9093643/customSpawns.sqf.html
Startposition from sector guards are [22071.4,19157.9]
its in the server.pbo/system/servermonitor.sqf
start_guardsg01g = {
and you have disused it with /* */
you must place your spawngroup after */
the problem is, that the functions in the new version are translated into Czech.
My czech is realy bad ;)
i need to replace all english functions like herohouselvl2 to the czech name and thats much work.
sorry, i'm back from work and would play first.
I will look for an reconstruction of the building engine to integrate the stronghold and more.
Shadowinfinitys solution has no buildoption, you can it only spawn on the server.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.