I would rather not overwrite my server_UpdateObject.sqf & server_cleanup.fsm since they've been heavily modified - Having issues when comparing - Can't tell what parts in the updateobject are relevant to this, not to mention knowing what needs to be added and where will help in the future when...
Ideally I'd like to insert it in the server.pbo, my mission pbo is already extremely huge. Whatever it is that you are running in order to get the requirement information for the various maps, would it be possible for me to run said thing, I've got all the maps, i'd be willing to just let it run...
AXEMAN, you win many internet points.
What would I be be able to do to help make this available for a map like Celle?
I understand that you had to run something for 6 hours - I'd be willing to do that myself if necessary but have no idea how.
Also - Where do we put the returnLamp in the...
It's def not his script, its been a long standing issue that i've seen happen many times... back when I used to actually play. PS popping by your server now as I said I would!
I think it has something to do with exiting too soon after death and you see the body sink in the ground right?
I'm honestly not sure, but I've seen it happen in the past
There shouldn't be any conflicts with this and Sarge's... I got sarges on my server (not the new one yet) and these crashes... I haven't seen anything out of the ordinary, the helis do their business flying around being bandits and the flying pinata's explode like they should.
I'm curious to...
In the case of using static cords
What exactly are 3 of these? Is this the list of crash positions?
//_staticcoords = [[6277.5605,8332.8262],[1234.5605,4321.8262],[45545.5605,1256.8262]];
And is it possible to set up the start position for any given crash position?
Follow the instructions provided. He's done an amazing job at putting this together and making it relatively easy to follow. Rather than make that request, have a crack it for a lil while.
I'm pretty much removing most sniper rifles / assault rifles with SMGs and Pistols being the primary gameplay (This is Celle so there's like 200+ weps).. So yeh, having SOME way of taking down the heli would be nice, damage on it that we can change would be awesome (Some people might want...
I like the way it explodes and comes down as a massive fireball, but I do have to agree with Tiger that it being simply triggered by proximity of a player rather than any form of shots at it, or perhaps a random explosion somewhere doesn't seem right. This seems like in a full server, you're...
Nice. So it would be possible to have a bunch of helis with loot flying around (but say, very red so relatively easy to drop em)... Basically flying pinatas.... That don't have an actual point they crash at, but rather fly to a bunch of waypoints at random, this way players can also chase down...
Dayz.ST does not support anything that isn't available on DayZ Commander, and when it does become available there they tend to take a bit of time before adding it (they like to add a load of maps/updated maps at the same time).
Your best bet is to email them, they are very quick to respond and...
Take these and sprinkle some added excitement on top. Everyone is awaiting the awesomeness.
A couple questions - will the helis spawn in over time (do we have control over this)
Do we set up a large list of crash sites we want and it picks one at random?
So from my understanding we set the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.