Why is this community so divided and spiteful... DayZ was created for free for all to modify and enjoy - Not sure at what point it spiraled into this pile of crap you see here... Guys take a breather, gain some new perspective on all this and come back with a bit less animosity.
Hah, I have it set up around the entire contours of Celle, so that you have X amount of time to return the map or you get killed. PRetty much using the exact same thing as cyrq has mentioned
Overall your list makes sense, it's pretty good!
One thing I really got into doing for Celle was blocking almost all the default DayZ weps in the Anti hack. This way its like 10 times easier to auto strip people of hacked in gear (cuz its usually default dayz shit).
Pretty much why I have gone through the effort of redoing the entire loot table and the loot piles... Graz forgot to add the masterkey slugs/pellets to the loot table.
Also, what I like is the wide variety of RH pistols and SMGs, not only do they look/fire differently, they also use different...
I think its time for a new thread on the subject matter unless you've managed to get a hold of the OP?
Also the OP simply rewrote in a guide what already existed in the original halo jump thread becuase that one was like 50 pages. I doubt there should be any issue if you wished to expand on...
Oh I totally agree, I just figured if Graz got permission to use a variety of cool things, the authors wouldn't have any issues doing the same for you guys.
It's all good. I understand where you are coming from - You're keeping it as tight as possible and adding in increments to reduce the...
RH wep pack has a lot of things to work with. Ideally the pistols and SMGs from it would be great - their damage keeps the game civi like rather than the insanity that some assault rifles and sniper rifles cause.
Similar to what I said in the vehicle thread you made, any thoughts on adding custom gun packs like the one from Celle (The RH guns). lots of nice pistols and smgs that really spice up the gameplay with diversity in ammo, firing style, clip sizes, sounds and so on.
While I have not played this...
Do you have any intentions of adding in more custom vehicle types - Ones that dont' exist in Arma2 by default.
I only say this because I really enjoyed the addition of the Gazelle heli's on Celle. I liked the plane on Tavi, etc... Basically more civi oriented vehicles. Even if you don't add...
Personally, I think getting a hold of those that have made custom weapon packs, such as the RH one used on Celle, the models and sounds are good, the gun variety is nice, lots of pistols and SMGs and would replace the flavorless default list of weapons used in the game.
Since it's a fix - is it something that can be released to us since its not really something that's gameplay altering (other than correcting an annoyance)
Hey Sarge, first - I'm lovin' it.
A few things I'm curious to find out if there is a way to say have soldier AI not steal people stuff right in front of them.... Perhaps a a range+humanity check on players nearby... Cuz having your shit stolen when you aren't protecting it is one thing, being...
Yes, I managed to get it to work on Celle - now a matter of tweaking all the values.
I find loot pile changing to be really awesome if you make your own custom piles, here's an example:
Loot Table:
{"RH_SCARL_SD_GL_EOTECH","stanaggl"},
Loot Pile:
stanaggl[] = {
{...
Hello everyone - this is what I'm currently toying around with (I'm on celle, your set up may vary slightly iunno)
init->my own compile->my own building_spawnloot.sqf, spawn_loot.sqf
Top of my description.ext ->
#include "cfgbuildingloot.hpp"
#include "cfgLoot.hpp"
Do not forget the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.