Anyone here done any work with the spawn_loot.sqf and can provide an example of how they changed their loot piles, while I do understand i have to follow a similar format as the above for the loot table itself, I am slightly confused as how to organize it. I've already got the piles I want...
I hope this gets figured out, I totally wana couple this with the Blur guide on adding music. I've tested it out, it was awesome together BUT again, the not saving issue... Ehh.
That's basically what I've noticed, if a part isn't completely shot to shit (say a tire is totally missing) - the vehicle will instant repair - What's odd is that i'd have set the vehicle damage to as high as possible and it still does it cuz for w.e reason none of the parts are ever fully...
Aye, this is the next thing I toy with after I finish editing the Celle loot table... Wouldn't make sense to give things weight till then for me at least. Hopefully by the time I'm done that people will have toyed with this to the point of knowing it all.
Stanag for the rifle, masterkey slugs and pellets (they go into the secondary ammo slots). Graz Celle doesn't spawn them in, I guess he forgot to put them into the table. I just saw the actual ammo last night in the RHrifles box, going to be adding them to the loot table myself
Been using these for the bombing : M_Ch29_AT - The explosions are massive & epic and you can see the bomb before it goes boom. was randomly going through various ammo types, I don't think some of the default ones work for us on Celle, but its all good many options out there if people are willing...
New one I'm working on - 4mb atm, will be doing some changes to reduce it a bit... Have yet to test it with shitloads of people on (sometime this week)
I'm looking to alter my spawn_loot.sqf to edit the loot pile classes themselves.
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
This is the line calling for the cfgLoot hpp file, any chance this can be changed to point to my mission file with a custom sqf file...
Awesome work, I love the fact you're updating this constantly and providing so much good support.
All the things you're working on is great, since the MV22 flies around rather fast in a circle, and I don't really trust it landing correctly and not blowing up all the AI soldiers, would it be...
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