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  1. M

    How to make loot cycling less rewarding?

    Hey, Wondering if there's something in the server cleanup file or perhaps somewhere else that I can tweak to make loot spawn in and stick around for longer and not respawn for like.. 30 mins or something. I pretty much hate the idea of loot cycling.. I'm happy to have frequent restarts, but do...
  2. M

    Idea : Car Radio - Multiple Track Selection

    ... Holycrap sweet. Do you intend on showing us how you managed to get this to work?!
  3. M

    Idea : Car Radio - Multiple Track Selection

    Hah seems awesome. Can everyone nearby hear it or just the person who activated it?
  4. M

    side/global chat only available if you have a radio

    We just got served. Pack it up and move along folks!
  5. M

    side/global chat only available if you have a radio

    Honestly not sure if that would work, but hey never know i guess? Would need someone who knows how such things work me thinks.
  6. M

    Light Fire - Lose matches

    Well, when discussing uses with a few people, the conclusion: would have to write it into the db.... I agree I'd much rather it have charges that can fail, but honestly anything is better than what it currently is.
  7. M

    Release: Player2's Knockout

    Knock out.. buildings? Wtf?
  8. M

    Light Fire - Lose matches

    Anyone here know where the light fire file is? - Specifically looking to basically incorporate the failure chance and loss of the match box to lighting any fire - including barrels, fire pits and w.e else. I'm wondering if the light fire option is part of the objects themselves or not? As it...
  9. M

    Bases via Database or Mission.sqm

    Whenever I've used the DB method my buildings shift and some of the places made are rather elaborate and don't allow for any wiggle room.. so i've done it through the sqm until I learn a) the impact on server performance b) how to prevent shifting
  10. M

    Release: Player2's Knockout

    Added a little client side animation to this, wish I knew how to make it visible for both.. Is there a list that can be used so everyone sees it?
  11. M

    Animated Helicrashs 0.1 - Release

    Why not have them drop out from MV22's? - Kind Sir has a script for the rear door to swing open I believe... Iunno just a thought.
  12. M

    [Release] Germany Celle 2013

    Awesome, hope to see some great stuff from all of you. What's wrong with snow btw? - I always figured an attack by the elements would work when its all about survival. Also I've seen Deadeyes take on the matter, but what's yours when it comes to the use of some of the RH weapons & Skins (NOT...
  13. M

    Krixes - Self Bloodbag Script

    I'm currently using W4rgo's smelting slightly modified... Although I'm curious as to what the "scrap pieces" are... And how I would go about disabling it, i assume its part of the default dayz_code.. but I was unable to find out where to comment it out in the compiles.sqf Ideally I'd also be...
  14. M

    Release: Player2's Knockout

    Hey, great work! Will give it a go in my test server... we had a melee before but it was very clunky - this'll be a vast improvement
  15. M

    [Release] Germany Celle 2013

    Awesome! - Does anyone know what happened to Graz?
  16. M

    player_spawn_2 - Humanity Changes

    Hey, I been basically working off some of the stuff i've seen on Tavi with the skin changes at various humanity levels.... When I test this in game (switching around humanity in the DB), it DOES appear to occur in game, but every 10-15 seconds it attempts to do a character model change, but...
  17. M

    dayZ Street Lights

    While you have completed Celle, I still feel the need to drop by and thank you again. I appreciate the work you put into this.
  18. M

    [Release] Germany Celle 2013

    I am currently in the process of changing the entire loot table of Graz's version, simple because there's way too many powerful weapons that are way too common. I also changing animal types to be more appropriate for an apocalypse, imo lots of small game. the water pumps being disabled was a...
  19. M

    [Release] Germany Celle 2013

    Hey, any thoughts on the things I've mentioned? - don't want to be stepping on your toes or your ideas, just wondering what direction you are taking Celle in
  20. M

    [Release] Germany Celle 2013

    Since Graz hasn't been active on these forums, I believe he's abandonned the project. Is there any chance some of the skins/helis/guns he managed to get permissions to use can be implemented? - If you cannot be bothered to modify the loot table, I'd be more than willing to take it from there...
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