If saving the count on toolbelt items to the DB is not practical, perhaps creating a chance to fail and a chance to be destroyed when used would suffice.
It's aliveeeee.
2 cent time
MY admins have used this to do so much good, I hope this thread doesn't come under fire again.
They've watched ESPers go from one camp to another, caught teleports, people doing all sorts of sketchy things.. and gone around the map to help people with random...
Anyone got effects to work based on time of day? Players have been complaining that the effects that look nice at night are completely shit during the day... Ideally I'd like to run blue/purple night and orange/yellow day and I do not fully comprehend what Kind-Sir has said..
Have you played around with Sarges? I'm curious to know what the pros/cons of this when compared to Sarges.
I'm pretty sure both have their ups and downs, and it would probably be good if someone who has experienced both can give their take so the average person can make a choice based on...
The effects I'd be more interested in than the actual damage portion as well. I'm sure there was a thread on nukes here like a week ago and someone posted a script. Dig for it!
I've got it to work, but it seems like there's a lag issue if the server is full, not sure if its that or if its something to do with something else... Just in case of lag, would it be possible to force pull cord at a specific height? - Or if anyone has been able to reproduce this issue and know...
This would drive most players mental... Randomly having a bomb dropped on them/their camp and lose everything... for no good reason at all let alone being unpreventable.
Which one of these would you recommend for day or night, and have you found a way to have it be time based?
I been looking into this for the past couple days.
Basically looking to create a more eerie feel for the night(blues/purples), and a really bleak day (oranges/yellows)
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