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  1. M

    Krixes - Self Bloodbag Script

    Krixes, http://opendayz.net/threads/request-toolbelt-items-having-charges-fuel-tanks-have-limited-fuel.8849/
  2. M

    [Request] Toolbelt items having charges & Fuel tanks have limited Fuel

    Sounds awesome, what prevents the items being written to the DB similar to how ammo is in a magazine that isn't full? If that's overly complicated I do understand. Regardless I stand by the desire to make regular every day items part of the continuing need to survive, not just bigger better...
  3. M

    dayZ Street Lights

    Did you manage to find a way to have the snow script be time based? It was the only thing holding me back from leaving it on... I tend to turn it on/off regularly when doing changes to my mission file, but i dont know how to make it time based.
  4. M

    Krixes - Self Bloodbag Script

    Man you work fast...
  5. M

    Krixes - Self Bloodbag Script

    If I put this in the fn_selfactions.sqf will it work: PlayerHumanity = (player getVariable"humanity"); if ((getPlayerUID player) in ["XXXXXXXX"] or (PlayerHumanity < -15000) or (PlayerHumanity > 7000)) then { _mags = magazines player; // Krixes Self Bloodbag if ("ItemBloodbag" in...
  6. M

    [Request] Toolbelt items having charges & Fuel tanks have limited Fuel

    I'd rather this not disappear as an idea, mostly because I don't believe in items being indestructible. I know in the case of base building, if you attempt to dismantle someone elses building, you have a 70% chance of losing your toolbox and a 95% chance of failure to remove it. If it isn't...
  7. M

    Krixes - Self Bloodbag Script

    Personally I'd like to increase the time it takes to actually complete the selfBB
  8. M

    Krixes - Self Bloodbag Script

    Oh snap nice, time to switch to using this.. I like the ability to customize it. Would it be possible to have different infection rates for self blood bag and bagging others?
  9. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Well i'm not using your current release, i'm using the one previously released so i'm not sure what you've changed in terms of their skill level, but i'd be interested in them being more hostile from further away and spend less time running and diving and getting up and doing it again...
  10. M

    [Request] DayZ Currency + AI Merchants

    What's this part of?
  11. M

    dayZ Street Lights

    Sweet!
  12. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Currently using Sarges AI - Can't seem to figure out how to make the AI better
  13. M

    Ground Fog - Guide

    He can't upload the .sqs, if you read his post he says to change it to sqs.
  14. M

    Ground Fog - Guide

    Oh god... I keep tweaking it and everything I've tried just .. sucks. AHHHHH... And I've got it easy too, its ultra flat Celle.
  15. M

    dayZ Street Lights

    I've got it all prepped, waiting delivery of values... excited to play with it later tonight.
  16. M

    dayZ Street Lights

    Woooooo!
  17. M

    dayZ Street Lights

    Do you have any colour effects in place or is that just the night sky with building lights + street lights? I intend on doing something similar with fog, but I also wanted to have a blueish-purple hue to the map to add some eeriness
  18. M

    How to change the animal types & density?

    I probably should have mentioned I've got it to work with tons of rabbits and very small chance of boars with all other animal types being disabled. player_animalCheck.sqf
  19. M

    Implementing a select - spawn system

    Cool idea. I don't think anyone has been doing work on something like this on opendayz.
  20. M

    Instantly spawning vehicles and TPing?

    Well it's simple - Corrupt admin? - Don't play there. Good admins? Play there. People want to know the admins are there to protect everyone, not just themselves. So I do see your point, but eventually asshole owners/admins are spotted and people say fuck this place. Oh and I do trust mine...
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