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  1. R

    Base Building DayZ 1.2 Released

    Not sure why you would be able to remove things from a previous life, unless you've changed it to store owner ID as player UID instead of survivor ID. Or if you run an SQL updater to update ownership of deployable items upon death of a character. The player_remove is structured to allow...
  2. R

    Krixes - Self Bloodbag Script

    Yeah that's right, init calls compiles, then compiles calls fn_selfactions, then that calls the self blood script. Hope you got it going.
  3. R

    Krixes - Self Bloodbag Script

    In your init.sqf file, you have the line calling the custom compiles.sqf commented out with //. I checked your file structure, all appears fine, you should just need to uncomment that line.
  4. R

    Base Building DayZ 1.2 Released

    Thanks man, I'll get all the stuff together and put a proper post together later on then. Probably make it easier for people to find stuff haha.
  5. R

    Accessing elements of a nested array

    Ok figured it out. It was indeed to do with the fact I couldn't use 'in' with nested arrays. Switched it round a little and did it like this in the end and it works. _realdata = cursorTarget getVariable ["NameofArrayVariable", []]; { _dataType2 = _x select 1...
  6. R

    Accessing elements of a nested array

    Not too sure I follow you on that second part, don't know what that would achieve. Essentially, what I'm wanting to do, is store playerUIDs in an array, then only grant players access provided their UID is in the array. That part worked fine. The problem arose when I came to adding other data...
  7. R

    Base Building DayZ 1.2 Released

    Ah sorry, when you said buildings, I assumed you meant base building buildings. Chances are that your mission files weren't built with database building calls in them. Can't recall if this is all that's needed for that or not but try doing this. In server_monitor.sqf find if (isServer and...
  8. R

    Base Building DayZ 1.2 Released

    Server_monitor looks fine, it's practically identical to mine. Possibly a 'safeobjects' problem. In your mission file, open dayz_code\init\variables.sqf and check to make sure it has a full list of safeobjects defined.
  9. R

    Accessing elements of a nested array

    Think it's a nested array anyway, still new to them. Essentially, what I'm doing is storing some information to an array associated to a variable. I can get the information to store perfectly, but I'm having issues on trying to retrieve it. I'm storing the data like this...
  10. R

    Base Building DayZ 1.2 Released

    The file isn't part of base building. I'm not actually sure what that file is for, I've seen it in a few people's files, but it's never been in any of my server files at all. I don't think it's required, since that file is the official DayZ 1.8.0.3 file and if they don't include it, then it...
  11. R

    Base Building DayZ 1.2 Released

    Ah ok, that's most likely because the server_monitor.sqf you're using isn't the proper 1.8.0.3 file. The one you're using appears to be a 0.2 version which had bugs in it for object placement on restart. You should get the clean official 1.8.0.3 file from here, then apply the tent fix in my...
  12. R

    Base Building DayZ 1.2 Released

    When you say tents are all over the place, what do you mean sorry? If it can't find the keypadgate the file may be missing or be in the wrong place.
  13. R

    Krixes - Self Bloodbag Script

    Don't think of it as code, think of it as simple mathematics. If you invert the calculation it will show a positive number. (_bloodbagLastUsedTime - _bloodbagTime) Hadn't really noticed that before haha.
  14. R

    Base Building DayZ 1.2 Released

    Oh, it may be your refuel script actually. I can't remember if you added that originally before or after we discussed merged mission files. If you upload your scripts.log and your scripts.txt I can take a look. It's most likely something to do with the weapons you've added to the aircraft...
  15. R

    Base Building DayZ 1.2 Released

    I wouldn't worry too much about the 'cannot sync character', that shows up sometimes and other times it doesn't, so far I've never actually had a problem with it not syncing even if it says that on login, when you really want to worry is if it happens on log out. The RPT looks fine, save for...
  16. R

    Base Building DayZ 1.2 Released

    No, sadly, once the code breaks (from object shifting and miscalculation) the code doesn't match any more so it wont let you in.
  17. R

    Krixes - Self Bloodbag Script

    Oh, I see what you've done. You've not actually put the folders inside the mission file. (Mission file is DayZ_Epoch_11.Chernarus.pbo) You need to unpack that again, make the edits in the init.sqf and include the folders in there too, then repack it. The MPmissions folder is just where the...
  18. R

    Krixes - Self Bloodbag Script

    Like I said then, upload your mission file and I'll take a look at it for you. :)
  19. R

    Krixes - Self Bloodbag Script

    If your file is called compile.sqf, then it's not working because you're looking for compiles.sqf If that was just a typo in your post, then upload your mission file and I'll take a look at it.
  20. R

    Base Building DayZ 1.2 Released

    Sadly that is completely normal behaviour for this just now.
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