Hey Phoenix, why no answer on this ;)
I dont like what this hole Admin-Thing is becomming, why not RusslerMenu when you join as Admin?
I hope BE handels these commands as what they are: cheats ;) Wouldnt be the first admin that gets a global ban for using cheats on his own server :D
I cant believe that OpenDayZ Supports such scripts... it doesnt matter if you use it on YOUR Server, its still cheating... also i dont know why you should be able to spawn weapons and shit.
And about the teleporters/itemspawners... all that can be seen in tools like BlissAdmin, 100 times...
Your First Post Sounds like a Release in MPGH.
Sure, some of the Admins will use it to Fight against cheaters, but Most will abuse it to the max.
There are 100x better ways fighting cheaters then using cheats yourself.
"Look its so funny killing this Guy right next to me while he cant See me!!!!"
Mhm, just tried this on my local testserver... didnt work, i was unconcious but at the exact same location as before... also tried player setpos, but still same location.
Someone has an idea how to port a player?
You could use setPos to port the player to another location.
if ((_timeout - time) > 0) then {
diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
_object setPos[12345.01,12345.01,0];
diag_log format["COMBAT TELEPORT: %1", _playerName];
};
12345.01,12345.01,0 would be...
Copy your player_monitor.sqf and player_monitor.sqm from the dayz_code.pbo to your fixes-folder.
Just search for _playerMonitor in init.sqf, change it to fixes/player_monitor.sqf, open player_monitor.sqf change the path to player_monitor.fsm to the fixes folder, open player_monitor.fsm, search...
Have to bring this back: Could it be that they implemented this the wrong way in dayz 1.7.5? Because after 1.7.5 people cant login on server after server is on low fps.
So, how many players do you have? Because if you just run with 5-10 or 20 players, its normal that you dont get an error, it happens when server runs on low-fps.
I removed anti-teleport in my mission-file, but it changed nothing... error keeps comming back.
Yeah, i read and googled alot about it... no one in any forum could reply. So i gues it would be the best to research what we all have in common....
I have the problem
- running actual reality build
- namalsk 0.741 (using 1.7.6.1 build)
- didnt build the package with reality cp
- only using...
Anyone else sees these lines in his server.rpt? Sometimes (not every time) the Server gets heavy load the Players get stuck in "Requesting authentication", sometimes can respawn after they wait like 2 minutes, most of the times they end up in "Something went wrong". Most of the times the only...
I got it working :D
Yeah you need to do removeWeapon in player_switchmodel.sqf and player_monitor.fsm, both i copyed to my mission.pbo and it works great :D (player_monitor for removing items on login/relog)
Normaly, the game spawns a empty charakter and then puts all the stuff the player has in its inventory...so if you delete items BEFORE this is done, the player gets his gps/map and stuff automaticly back and he can wear the skin with normal loadout.
Mhm, nope, you didnt get the items when you change the skin, you get the items when you spawn again... so relog and you have all the tools.
So you have to delete the items everytime you login...
Rocket_DZ is also fine, no extra Items... i would say the best way to kill the extra items is to use http://community.bistudio.com/wiki/removeWeapon before the player spawns and gets his gear from the DB.
player removeWeapon "ItemGPS";
player removeWeapon "ItemRadio";
player removeWeapon...
Problem i have with custom skins is that every person that gets a skin like Ins_Soldier_Base , the player automaticly gets a map, compass, clock and such things after the next relog...some skins also get a gps, nvgs...
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