This all sounds great, but please read my PM... dont get me wrong, i think your plans are great. But this seems to become more and more unrealistic to be released. You say you dont have enough coders/designers and so on... but in the next lines i read that you plan this cool new feature for the...
New Version already has this feature, but somehow i raped the code and cant find the error... even rpt logs dont give me any error ^^ seems like i have to start over with the last working version again :-/
And the thing with the non-exploding helis are the big hills on taviana, sometimes the...
One thing i can say: Servers with realy low FPS (< 4) seem to cant handle this script. Strange things happening... like the chopper is crashing directly over the ocean, or even if you give the choppers a spawn-in timer of 60 seconds, it can take up to 30 minutes between each chopper-start...
Mhm anyone here has a solution how i could get the array-data of an external file into a variable (in arma)? loadFile doesnt seem to work, searching for a day and cant find a simple solution. Would like to put the static-coords into a extra-file so you dont have to touch the script itself for an...
You have also to add
server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
to your server_functions.sqf
Yep, on LOW-FPS-Servers this is a bit buggy.... most of my Helis on my Namalsk-Server crash in the ocean right now... i think because the server cant manage the AI very well because of the shitty performance.
But a crashing-chopper over the ocean cant cause the rest not to spawn in, because...
If you have better timings, please share... iam currently trying around, but i gues... each map needs different timings :-/ The RPT-Logs give you a distance of the crash from the calculated POC, so you can just set some other timings/settings, open a testserver and let the helis fly... after...
Hi Zeveron, nice to see you get it working.
I cant see any problems in your code that would result in such a behaviour as you discripted it... the function that is actualy spawning the loot is fixed build into dayz/taviana and is called spawn_loot, all this script is doing is to tell...
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