Well, look what i have said yesterday?!
And also: cyrq has given greate support for admins that want to "port" this to dayz cc, and i have heard from more then one guy that they got it working..
To make it short: I will have a look on this this evening, but yes... you would have to copy the lootspawn-logic from the static-crashsites to the new dynamic crashsites... the "animation" before the crashsite spawns has no impact on the actual lootspawn-system, i only changed the radius of the...
How full was your server? Because when Server gets unter 10 FPS, the server-seconds get "longer", one server-second can become 2 real-time seconds...
http://community.bistudio.com/wiki/time
its a problem i have to deal with on my namalsk-server, server-fps is nearly all-time under 4 when > 35...
WTF did i just read? o.0
Give me Money and i am your coding-bitch... Or you have to wait till i have the time and motivation to help you. Whats up with this Community...
And yes: this is build for Standard DayZ - If you have anything else: I cant give support because i dont use DayZ CC -...
Hi MoleMan, this will also be optional in the next release, together with many more customization-abilities :) right now iam trying to put the custom-arrays to another file, so the spawncrashSite.sqf has not to be touched After a New version
I dont have any taviana server to test it with, best would be all who use this on taviana share theire code/changes, maybe i can implement a lootspawn-system for a few maps inside the spawnCrashSite.sqf... please post the script for taviana that spawns the normal static crashsites... then we can...
Yeah i had this too 1-2 times, it seems like the heli doesnt complete all waypoints, or just flys close to them, but the crash only happens when the heli is < x meters from the POC, so when the heli doesnt fly close enough to the poc, it doesnt explode, thats why the backup-point is needed, the...
I would create a lot more... its not just that they are not predictable, with only 20 coords you have a high chance of 2-3 crashsites at one place.
I created like 300 coords only for namalsk (which is alot smaller)
Iam in a good mood :D
Next Update will have maxChoppers (Script will Stop when more then X choppers have spawned) - this way you can spawn a chopper every 20 minutes after server restart, but stop the spawning as soon as X choppers are out.
and you can set a limited lifetime for each...
Thanks man, to be true... iam new to arma2-scripting, so iam happy that everyone seems to understand my code :)
Also i noticed that people scream why the heli just explodes up in the air for no reason... i mean this way is 7848374873 times more realistic then the old way (even when not...
Its working, but it doesnt erase the craters around the crashsite... so loot will spawn unter the rocks if you are near the crash when it spawns.
And you have this line, you just have your own player_monitor.fsm inside your fixes-folder... pls read your code ;)
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