The thing i dont understand is why the trigger seems to work when iam around the chopper when it spawns... this makes no sense, everything is done by the server, so there should be no difference if a player is around.
Seems like i have to think about the cargo-drops again until someone has an...
Yeah, Problem is that this would take up alot of "free space"... you cant just crash a heli anywhere on the map, if it crashs in a house, i maybe stays in there and the loot that spawns around it maybe cant be grabbed.
On Chernarus this wouldnt be a big problem, it has enough big areas where...
Ok, strange things happen...
So, i get to spawn the chopper in somewhere in the air... together with the AI Pilot sitting in the Pilots-Chair.
What happens is, that if iam not near the chopper when it spawns (chopperpilot has same side as all players, west), the pilot seems to just get into...
I dont use the random-script which dayz uses, on my servers i created like 300 possible spawnpoins manually from which i take one random for each spawn, this way i have 100% control over the random places and its able to spawn crashsites in citys (low chance for cherno or electro) or even deep...
Ok, i got it working, Heli and Hero spawning somewhere on the map, the hero jumps in the chopper and flies straight to the point where the crashsite should apear... now i have only to deal with getting the helipilot to crash the chopper exactly at the point of the crashsite :D
Hope i have a...
Ok, since no one here is comming up with any codelines regarding simple AI Chopper-Handling ;), i tried some things...
I get the AI chopper to spawn, and i get an AI Pilot to spawn right next to it... but somehow he doesnt want to go into the chopper and fly it to my designated waypoint...
No, Speed isnt the Problem... The Heli would have to Start on a random Place of the map... Then getting the Crashsites position as waypoint, flying there and exploding on the ground.
Iam also thinking about not just dropping the loot around the helicrash, i will try to create some ai units that...
I will share it when its complete, if someone has some AI skills and knows an easy way for spawning an flying AI Huey + In Air + 1 Waypoint on the Ground... we would be ready to go.
Hey Guys,
i was thinking about REAL Crashsites in DayZ. Actualy there is just a wreck spawning on a "random" time. In real life survivor would be able to see and hear the crashing chopper, flying over the map, then getting damage and falling to the ground.
So i googled a bit, and found...
Ok, i tested it... it alows duping somehow. But as you said... duping with backpacks and stuff is working anyways...
Nice that this is working pretty fine :)
Ok, think i got it, in my custom player_spawn_2.sqf i changed the code to:
// If in combat, display counter and restrict logout
_startcombattimer = player getVariable["startcombattimer",0];
if (_startcombattimer == 1) then {
player setVariable["combattimeout", time + 30...
One question: Is the gear of the bot synced witht the database? What happens i put a dmr in my backpack, get into combat, bot appears, budy graps only the dmr but doesnt kill me and then i reconnect? Is the DMR gone from my backpack?
On my servers i punish combatloggers with a 5 minute knockout and an infection... the problem now is, that i found out that the combatlogout-system of dayz doesnt work correctly, sometimes a user combatlogs while the weapon is blinking and the server doesnt notice it...
sometime a user logs...
All this does is to display "Something went wrong" after a Minute and not after 40 seconds... not realy a fix. i would love to try out the old" custom faster login-process mod" but he deleted the github with his sourcecode after 1.7.6.1 came out :(
I know there are servers where you are constantly in-combat and you have to stand still for X seconds before you can logout, so everytime you move the combat-timer starts again.
But dont know how to acomplish that.
I got a workaround for the kill-combatlogger-issue... just give them an infection/let them bleed and reduce theire blood to 1, after they join back in they will spawn but instantly die on theire infection ;)
_object setVariable["USEC_BloodQty",1];
_object...
TSW Anticheat works great, server.pbo anticheat monitors or even custom Battleye-Rules... but this would require at least some skill (or time to get skill)... my servers have a low amount of cheaters, but this required time,work and research. As i said, becomming a cheater to fight cheaters isnt...
Here you go, this even fixes the bug where you wasnt able to abort with a broken leg.
When Player is dead and hits ESC, this counts silent from 0 to 4 and then activates the abort button...
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