FWIW I haven't seen this issue after killing probably thousands of the little bastards on my server. :D This is using stock Epoch 1.0.x with AI helis (no land vehicles).
I tested a certain other popular AI package and the AI did stupid things like stand and stare at a wall while you killed their squad mates. Their behavior was pathetic. I've never seen that with this package so props for using the default ArmA AI correctly I guess. :)
Cool, thanks, I will try that. EDIT: The variable is CHANCE_CAP on line 12 if anyone else is looking for it.
Last night we had a really cool experience but unfortunately I wasn't streaming at the time so there is no video. One of the AI was in a treeline and used a tree and some bushes so...
A friend and I played for a few hours last night on 1.9.5.1 and it was very noticeable that there was less AI about. It was less fun because there wasn't much of a threat/challenge to just running around the world. This was with never more than 3 players on the server, which I understand is an...
I haven't done this but I think what you want to do is disable static and dynamic spawn and then setup a custom marker for spawning. Take a look at these files for Chernarus examples...
I only have data for low pop as my server usually has 1-3 players and I think it is just right. That's just my opinion of course and I like it a little more hard core than most.
I wanted to give you a huge thanks for the work you have done on this AI package. We are having a blast with it and it can be quite challenging at times unlike other AI I have tried.
Disabling foreign key checks will certainly work but is not recommended. The foreign key restraints are there for a reason. Doing it that way may leave orphan rows in instance_deployable. The SQL in #2 is the correct way to do it.
There's your problem, the database is missing a table.
I'm at a loss as to how your database got in this state, or how it ever worked with Bliss. I think you will have to start over with a new database as getting your current database into a working state needs more help than I can provide via...
I was showing you the 2 SQL files that need to be ran. Copy and paste each of the 2 code sections above (1 at a time) into your SQL program and see what errors you get. I want to see which of those 2 sections doesn't work.
I commented out lines 151 and 152. It was exiting without spawning vehicles if cleanup was bounds or all.
#if ($cleanup eq 'bounds' || $cleanup eq 'all')
#{ goto END;}
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