Self Bloodbag won't work in the new version since there's blood bags by blood-type now. It would have to be rewritten to determine if your blood type == the blood bag blood-type. Or just add classnames of all the new blood bags and totally go around the new system. ;)
How to fix Numpad 6 only working bug (Overwatch 0.2.5):
1. In variables.sqf paste
isBuildingBase = false;
below
buildReposition = false;
2. In the first line (or after quotes and "private" line) of player_build2.sqf paste
isBuildingBase = true;
3. In the last line of player_build2.sqf...
Damn forgot player_build2.sqf is precompiled . Not gonna work unless it's a function on it's own.
nm. I think I can get it to work. Sry for the play-by-plays. I'll post once I get it working.
Same. Players complain about vehicles mostly. Working on it...
The if (!_inVehicle) is working so far only for the vehicle Numpad movement, but I think there should be a better variable since on foot cam movement is still only Numpad 6.
I'm looking through the code in player_build2.sqf and the...
Wonder why it's only Numpad 2, 4, and 8 that is non functional when driving. Should be some way to fix that. Like enabled only when building.
EDIT: gonna try adding a if (!_inVehicle) around the Numpad keybindings
I'd use an if statement like you said:
_donkeyPlayers = ["123456789","987654321"];
_uid = getPlayerUID player;
if (_uid in _donkeyPlayers) then {
//code
};
omg there is a SafeObjects variable in BB1.3 variables.sqf. I uploaded it into website to show you and I was gonna say its not redeclared, but it is!! ;) http://codeviewer.org/view/code:3db4 Line 39! I'll add the box classname and try. That MUST be it!! Thanks SchwEde!! I'll report back if it...
with BB1.3s yea. I have the custom one with fixes and the BB1.3 one. called from the init like the instructions say:
//Load in compiled functions
call compile preprocessFileLineNumbers "fixes\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
call...
Is there a redeclaration of the _allowedObjects in BB1.3s code? My _allowedObjects (server_functions.sqf):
_allowedObjects = ["USOrdnanceBox_EP1","TentStorage", "Hedgehog_DZ", "Sandbag1_DZ", "BearTrap_DZ", "Wire_cat1", "StashSmall", "StashMedium", "DomeTentStorage", "CamoNet_DZ"...
I have two probs with my mission after I added BB1.3, was wondering if you guys can help:
1. I had added OrdnanceBox_EP1 to the deployable table and placed them around the map. Worked perfect until I installed this. Now They are still in the table, but I can't see them in game.
I tried the...
Well that's odd. They should be only controlled by that script. Something else must be overriding it. Look at what else is being called after that sqf in compiles that modifies the zombie behavior.
You should have a custom zombie_findTargetAgent.sqf in your mission files and make sure compiles points to it. Edit the Search for objects line "_objects = nearestObjects [_agent,["ThrownObjects","Grenade hand..." It goes on and on w class names of objects. Add the classname "Land_Bucket_EP1" to...
Yea, that's the one. There's a line that needs to be edited to add the bucket. I'm not near my server now, but if u can't find it I can look for it l8r tonight.
I'm just trying to run a simple query to get an array of players in a new table I added. Something like this:
_sql = "CHILD:999:SELECT player_name FROM pro_players";
_proPlayers = _sql call server_hiveReadWrite;
But I get an "Error executing" from HiveExt. This is on an Overwatch/Reality...
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