I have a prob with the dogs deleting after like 3-5 minutes or so. I have no antihack.sqf and I'm using Overwatch 0.2.5. I've tried removing "&& (alive _leader)" from "while {(alive _dog) && (alive _leader)} do" in the dog.sqf file. Still he deletes/disappears.
Also has anyone figured out how...
Nothing seems to work. I created the trigger same way via init.sqf -> base.sqf which creates the two triggers. the on activation has thisList execVM ""warning.sqf"". and in the warning.sqf there is a cuttext warning. That shows on everyone's screen still. Shouldnt "thisList" only be the units...
So I have two triggers that get created by one trigger. The two triggers have their own sqf that creates and manages them. One is for warning players close to a base. The other is for sounding an alarm and damaging the player if they are too close.
It worked fine when I'm by myself in MP, but...
Your folders (scripts/fixes) may be different. If you don't have a compiles.sqf then search this website in the "Script/Addon releases" section. Any of those will show first thing how to rip it out of dayz_code.pbo.
Hope this helps!
Here is how I did it:
In the mission folder:
I already have the init.sqf pointing to a custom fixes\compiles.sqf. I changed these lines:
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
object_build = compile preprocessFileLineNumbers...
Found it/them: player_build.sqf and object_build.sqf. Just need to add custom ones to compiles.sqf and tweak. You need player_build to point to object_build.
All I want is tents to be able to be deployed anywhere/ ignore collision w other objects. Cleanup will fix ppl who F' up their tents...
It's not tent_pitch.sqf anymore. I changed the player_tentPitch = compile pr..."...tent_pitch.sqf" to point to my tweaked one (from custom compiles.sqf) and it doesn't change.
It's still I guess using the Build Object system used for constructing bases etc.
I was messing around w Overwatch server for a couple days and somehow I got it to add extra vehicles at restart, but not put them in the database. They spawn in 100% condition and 100% fuel and are a bunch I types incl cop cars I've never seen. Pretty cool, but w/o being in the DB they don't...
Am I the only one w no vehicles? Anyone that just downloaded the server package have vehicles ingame? If so what software are you using as a SQL host?
Yea I have knowledge in MySQL but not in how DayZ techinically interfaces with it. I'm guessing the DLLs? If so then maybe it's using the ones...
Anyone have no vehicles show up in game? I cant seem to figure this out. They're in the DB, but don't show up in game. I even cranked up some of the max and ran pMain for a total of 202 vehicles including all the C130s and all the OpenDayZ Buses and I still couldn't find any. I'm sure it has to...
Confirmed. 667 and 668 has ";" at the end that needs to be deleted. Also for me I had to add ";" at the end of 686 to close the INSERT. Worked perfectly.
One more thing I had to do since my database isnt called "hivemind" I autoreplaced "hivemind" the the name of my database.
For me I had an issue with the dayz_admin_tool_players_bliss.php file. I had to remove the 'if($_GET["mod"]' lines to get the Submit buttons to work. So:
I Changed:
<?php if($_GET["mod"] == 1){ ?>
<script type="text/javascript" src="functions2.js"></script>
<?php } else{ ?>
<script...
my hive folder is named different but here is my mod line with zero issues:
-beta=expansion/beta;expansion/beta/expansion -mod=@dayz;@hive_1.chernarus
I have no CA addon folder, don't know what that is.
I took a look at the CommunityConfigurationProject_E_2012_12_14.pbo and it looks like a...
Pwnoz0r BE fixes worked. Thx!
Played for a couple hours and I haven't come across the dayz_anim requires addon error. I also have -showScriptErrors on.
Fix for "Include file @dayzcc\addons\dayzz_server_config.hpp not found"
This will only happen if you renamed your hive folder. In this Example we will use "@myCivHive" as the name of the hive folder. To fix it you simply have to point the includes in the server pbo to your directory. Here is...
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