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  1. R

    dayz mission addin (serverside scripts)

    I have a prob with the dogs deleting after like 3-5 minutes or so. I have no antihack.sqf and I'm using Overwatch 0.2.5. I've tried removing "&& (alive _leader)" from "while {(alive _dog) && (alive _leader)} do" in the dog.sqf file. Still he deletes/disappears. Also has anyone figured out how...
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    Locality with creating triggers is killing me!

    Nothing seems to work. I created the trigger same way via init.sqf -> base.sqf which creates the two triggers. the on activation has thisList execVM ""warning.sqf"". and in the warning.sqf there is a cuttext warning. That shows on everyone's screen still. Shouldnt "thisList" only be the units...
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    Locality with creating triggers is killing me!

    So I have two triggers that get created by one trigger. The two triggers have their own sqf that creates and manages them. One is for warning players close to a base. The other is for sounding an alarm and damaging the player if they are too close. It worked fine when I'm by myself in MP, but...
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    Which sqf is handling tent pitch on 0.2.5?

    Your folders (scripts/fixes) may be different. If you don't have a compiles.sqf then search this website in the "Script/Addon releases" section. Any of those will show first thing how to rip it out of dayz_code.pbo. Hope this helps!
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    Which sqf is handling tent pitch on 0.2.5?

    scripts\object_build.sqf: private ["_array","_object","_item","_classname","_text","_build","_inside","_location","_nearObjects","_dis","_sfx"]; _array = _this select 3; _object = _array select 0; _item = _array select 1; _classname = _array select 2; _text = _array select 3; _build = _array...
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    Which sqf is handling tent pitch on 0.2.5?

    scripts\player_build.sqf: private ["_item","_classname","_require","_text","_location","_sfx","_object","_string","_onLadder","_isWater","_boundingBox","_maxPoint","_actionBuild","_actionCancel"]; call gear_ui_init; closeDialog 1; if (r_action_count != 1) exitWith { cutText [localize...
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    Which sqf is handling tent pitch on 0.2.5?

    Here is how I did it: In the mission folder: I already have the init.sqf pointing to a custom fixes\compiles.sqf. I changed these lines: player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf"; object_build = compile preprocessFileLineNumbers...
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    Which sqf is handling tent pitch on 0.2.5?

    Found it/them: player_build.sqf and object_build.sqf. Just need to add custom ones to compiles.sqf and tweak. You need player_build to point to object_build. All I want is tents to be able to be deployed anywhere/ ignore collision w other objects. Cleanup will fix ppl who F' up their tents...
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    Which sqf is handling tent pitch on 0.2.5?

    It's not tent_pitch.sqf anymore. I changed the player_tentPitch = compile pr..."...tent_pitch.sqf" to point to my tweaked one (from custom compiles.sqf) and it doesn't change. It's still I guess using the Build Object system used for constructing bases etc.
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    I don't know how I enabled random spawning (not in db) vehicles?

    I was messing around w Overwatch server for a couple days and somehow I got it to add extra vehicles at restart, but not put them in the database. They spawn in 100% condition and 100% fuel and are a bunch I types incl cop cars I've never seen. Pretty cool, but w/o being in the DB they don't...
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    0.7.8 Client/Server Files Release Info

    Confirmed. Works perfect now! Thx Grafzahl.
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    0.7.8 Client/Server Files Release Info

    Am I the only one w no vehicles? Anyone that just downloaded the server package have vehicles ingame? If so what software are you using as a SQL host? Yea I have knowledge in MySQL but not in how DayZ techinically interfaces with it. I'm guessing the DLLs? If so then maybe it's using the ones...
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    0.7.8 Client/Server Files Release Info

    Anyone have no vehicles show up in game? I cant seem to figure this out. They're in the DB, but don't show up in game. I even cranked up some of the max and ran pMain for a total of 202 vehicles including all the C130s and all the OpenDayZ Buses and I still couldn't find any. I'm sure it has to...
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    0.7.8 Client/Server Files Release Info

    Confirmed. 667 and 668 has ";" at the end that needs to be deleted. Also for me I had to add ";" at the end of 686 to close the INSERT. Worked perfectly. One more thing I had to do since my database isnt called "hivemind" I autoreplaced "hivemind" the the name of my database.
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    [Release] Sahrani Admin Tool (killzone_kid Mod)

    For me I had an issue with the dayz_admin_tool_players_bliss.php file. I had to remove the 'if($_GET["mod"]' lines to get the Submit buttons to work. So: I Changed: <?php if($_GET["mod"] == 1){ ?> <script type="text/javascript" src="functions2.js"></script> <?php } else{ ?> <script...
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    DayZ Private Server Files Pack (1.8.8)

    my hive folder is named different but here is my mod line with zero issues: -beta=expansion/beta;expansion/beta/expansion -mod=@dayz;@hive_1.chernarus I have no CA addon folder, don't know what that is. I took a look at the CommunityConfigurationProject_E_2012_12_14.pbo and it looks like a...
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    DayZ Private Server Files Pack (1.8.8)

    Pwnoz0r BE fixes worked. Thx! Played for a couple hours and I haven't come across the dayz_anim requires addon error. I also have -showScriptErrors on.
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    DayZ Private Server Files Pack (1.8.8)

    I think there's an unclosed quote in the scripts.txt. I keep getting #76 "_this call dayz_spaceInterrupt" in the log. Can't find it.
  19. R

    Fix for "Include file @dayzcc\addons\dayzz_server_config.hpp not found"

    Fix for "Include file @dayzcc\addons\dayzz_server_config.hpp not found" This will only happen if you renamed your hive folder. In this Example we will use "@myCivHive" as the name of the hive folder. To fix it you simply have to point the includes in the server pbo to your directory. Here is...
  20. R

    DayZ Civilian Alpha V1.0

    You're running the hive without the main maybe?
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