BPO manager should be able to extract the BPO file to a folder.
From there use a text based editor to modify your sqf and other files you wish to expand on.
Then use BPO Manager to Repack the same folder to a BPO again if needed.
Mission.sqf and most of the other files should be opened via a Notepad editor, preferably notepad++ as its easier to read the code.
You are one step ahead of yourself, BPO managers open BPO files which contain your sqf and other files.
If you need any more clarification let me know.
Hi Again,
Another one to all the clever coders out there..
Back to the mission.sqm and Sensors
Would there be a way to add in a script that runs to start lowing a players humanity to a capped level whilst inside a Sensor Area? I was hoping to have "No Go Zones" for villages I am developing...
Hi Guys,
Over at Epoch I am developing some additional options for everyone to turn on/off via their mission files, one of them is new villages and another is Sarge AI (Love the pack).
I was hoping for someone to be able to give me either a quick run down on or if possible creating for me a...
Hi All,
Question to all those talented out there.
Could a Map Marker in the mission.sqm be used to call a .paa file as its option? And if so where would it be located/saved?
Sorry if it cannot be done and this is just crazy talk.
i.e
{
position[]={4069.8455,365.19922,11661.84}...
Hi Churchie,
Not sure if its planned but as a cheap way for now.. (I am no coder)
Create a 2nd copy of your script in a clothesw.sqf for removing female clothing and returning a female body?
Added the same way as the first? Recreating what you have done currently and having only the female...
Anyone looking to customize this to drop a female body when stripping clothes from ladies?
Would it be just creating a 2nd If statement for female skins and then having SurvivorW_DZ as the return?
Is this for all new spawns or custom Player ID's.
I know this has been released by the Epoch Mod Team on the wiki and tested working by myself.
Edit the Init.sqf of you specifics map/instances mission to include this:
Below:
// DayZ Epoch config Groups
// Loadout config...
The client and server files are both open source I am pretty sure.
If the Code is server side it should be fairly simple to implement and use, if its client side it may be more difficult.
I have a feeling the Epoch code is written to be compatible with most maps however it is using its own...
Cheers Alkinda
Appreciate the feedback. Learnt a lot.
I will just go back to the drawing board adding each script as it was originally intended customizing what options are available to best suite an Epoch Server I am working on.
I have had the help of someone who knows what they are doing...
Well i am broken.. I cant seem to figure it out..
https://www.dropbox.com/s/16qr1eghelphzym/Epoch%20Test%20Package.zip
A copy of my Mission Files, Server BPO and BE Folder if anyone out there is willing to help.
Thanks in advance.
Am I special or should this work?
//Custom Extras
if (isServer) && (!isDedicated) then {
[] execVM "custom\buildings.sqf"; //Custom Buildings
[] execVM "R3F_ARTY_AND_LOG\init.sqf"; //R3F...
If they were to increase the difficulty of zeds/make then Run faster everywhere and hit harder they would need to drastically improve the survivor movements and reactions. Not to mention a wider selection of Melee and "Self Defense" Items, which unfortunately is very hard to "Code" into Arma II...
Fanis, What I think Fred is saying:
You would need to create an Addon (Like Dayz Itself) and include this addon to the default client files so that the Server Files have something to reference.
Its a good idea to start attaching storage to more object classes and even have dual model classes...
I am still struggling with this.. if anyone can help.
I have tried running a "Commented" Version with all my added extras commented out of the mission so in essence its just the default mission but it still not working with "Wait for Host" presenting itself and not going away.
However...
Love the concept!! Whats the chance it could be a thrown item? Replacing the Red Smoke Grenades if possible?
Also from there transferring to players in area unless they change cloths?
I am still no coder but if that is do-able ..
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