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    Epoch Guards with Options

    Sounds like a plan to me, saw in another thread Sarge was pointing to the cfg_groups files so I will give it a whirl and see what I can come up with. Also looking at the convoys between my new trader villages I am creating.
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    Markers Option for Holding Radio

    Sounds like a plan to me. I have now downloaded the newest build and love the cfg options. I have now tweaked them to include in Epoch Models and Weapons. Also dropping chance currency and supplies. Loving it!! Keep up the great work sarge.
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    Markers Option for Holding Radio

    Oh, sorry one of the earlier builds of yours that I am still running :eek: has markers on the map to show spawns (accurate to a degree). I thought it was for the players. Would it still be possible? Perhaps only reporting military spawns or options for any/all. Some of my players would like it...
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    Epoch Guards with Options

    Hi Sarge, Awesome work with this pack by the way. I was hoping someone would be able to give a quick run down on creating some Stationary guards for the epoch trader hubs. Some people employ a Safe Zone in the hubs but I feel no place should be "Safe" in Dayz. I would prefer to add some...
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    Animated C130 crashes - Eventually dropping carepackages at way points

    Do you know if the C130J_US_EP1, CH47_EP1_DZ, AN2_DZ and Mi17_Civilian_DZ classes work with this in Chernarus Epoch? Anyone Tested? Talking about the fly over and care packages not crashing and creating a wreck. Also the Care Packages, what is the object that is dropped? Could it be a...
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    Markers Option for Holding Radio

    Hi Sarge, First you are awesome, keep it up. Can we add an option in the config to enable markers only if players are holding a radio in their toolbelt? Cheers, Bungle
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    Epoch Custom Buildings

    Thanks Bernardo, I will try it with just a [] execVM "buildings.sqf"; Can anyone explain to me what this actually does? If there is a conflicting vehicle_number will this still work? This is from the default Epoch Mission. _vehicle_21 = objNull; if (true) then { _this = createVehicle...
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    Epoch Custom Buildings

    Hi Guys, Looking for some scripting assistance with adding custom buildings to Epoch Chernarus. Currently they do not employ a "bliss/reality" table structure so add buildings is done via a .sqf in the missions init. The code seems quite straight forward. // Add trader citys _nil = []...
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    Animated C130 crashes - Eventually dropping carepackages at way points

    Gaga.. pretty sure this entire site is open source and people should only post here what they are happy to share and collaborate on. This place is pure gold for one of the best mods I have had the privileged to play and host. Also Gorsy looks pretty chill in his Avatar :D
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    Animated C130 crashes - Eventually dropping carepackages at way points

    Hawt, Liking it a lot guys. Once again awesome work. Any chance of collaboration and refinement to have the vehicle classes a choice and OP updated for the scrubs like me? I would prefer not to employ Rmod for now so would only opt for classes not restricted by the default. M2, UHih, Mi17...
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    Animated C130 crashes - Eventually dropping carepackages at way points

    Very Very cool guys!! I am like the idea of a couple of planes/choppers flying around dropping packages more so than crashing randomly replacing Heli Crashed with Care Package Drops and eventually de-spawning off the map. Running a Dayz Epoch Server also now this would add a lot of depth to...
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    Epoch w/ Custom Scripts

    Hey Guys/Gals, I am really getting into Epoch and love that they guys have set is as open source. Whilst trying to add some of the custom scripts I have had in Dayz Cherno I have hit some snags. I will once again admit to not knowing much about coding but I pickup things fast. Would...
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    Wasteland Missions in Dayz?

    Sarge AI with Mission options that would be the win here. The pathing I love but having them also chance spawn next to basic crates (Nothing OP inside) or even Crashed Heli Sites and having their co-ords broadcast to the players holding a radio they drop would be unreal. These can also be...
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    Wasteland Missions in Dayz?

    Awesome. I could wait for the release, but if you drop down your .sqfs we could get some more viewers in here willing to assist. Missions generated and broadcast to survivors carrying a Radio would bring a new element into killing Sarge's NPC's on the map instead of each other. The missions of...
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    Wasteland Missions in Dayz?

    I came in to check it out but unfortunately the player min didn't get reached. I did however take a small trip over to Skalisity Island, nice little base over there. So could you explain briefly how to add something like this to the server bpo? Is it just an exec VM in the...
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    [Question] Extra Little Additions to Map Editing

    I will try it with Rmod.. was hoping to avoid it if possible. Would it be possible to add rmod to dayz as a new default package?
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    Instance/Server Travelling?

    Hey All, Just dreaming out loud here, but would it be possible to add in a NPC with a Stationary Plane/Boat nearby (For effect only) with a menu option to "Travel/Switch" between servers/maps for a currency cost? With Dayz Epoch there is NPC traders, perhaps it could be worked in similar to...
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    Possible? Arrow Creation

    Awesome work guys keep it up. If we get a menu version there are possibilities to craft other items/Recipes? Also chuck when you say you need to look at something in your version? Do you mean player? Would it be possible to move it to a menu item on a lit fireplace? Maybe if you have a...
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    [Question] Extra Little Additions to Map Editing

    Anyone able to get this going? Extra tree's and content would be awesome. Soon to move to a dedicated with the ability to host and publish a new dayz mod..
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    Possible? Arrow Creation

    Something Like:
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