Awesome Work Guys, I will test them as soon as I can. A craft Menu.. The possibilities!!
Would it be as easy as changing arrow.sqf to need Scrap Metal as well and then craft 4 Arrows?
Taking an example from another fine mod Ground fog.. Once again to all I am no coder but wanting to learn what he can.
position[]={6288.5488,304.98645,7825.88},{6177.5266,301.98645,2865.88} BIS_fnc_selectRandom; //Location array of possible locations possible to add more...
Sounds interesting I may be interested as a starting point. But looking for a few random dynamically spawning missions. I have a feeling it could be done via the mission.sqm with a group of objects spawning with a sqf attached that would broadcast to players in server with Location or if...
I actually added this but the different colors I have chosen so far aren't noticeable. Probably doing something wrong trying to add at 2am tired. But even when fresh cant notice difference no errors in mission file when loading in...
If anyone would be willing to check my Init to see where I...
If anyone once again would be willing to spend some time on a "Crafting" Menu and add this into it THAT would be neato with ability expansions in the future to create more items/traps.. even add them into the base building mod currently in a future release? Keep the hype and great work a lot...
What about a scroll effect in fn_selfactions or fn_damageactions if both elements are present?
*Insert Coder here*
-- Self Bloodbag Scripts Call used as example only once again not a coder and don't yet know the language that well --
s_action_createarrow = -1;
if(!player and "ItemWoodpile"...
Hey Guys/Gals,
Bungle here again.
I have recently wanted to get further in-dept with map editing and wondering what some people have done and reached in limitations?
I currently have 130+ different building/object classes spawning in over 1300 locations in the database. This has all been done...
No one? I think it would be a nice addition.
Thinking about it some more, perhaps also needing metal scrap and being close a fireplace could be an option, taking a bit longer and crafting say a whole quiver.
Any takers, would be willing to employ some talented scriptwriters and help as long...
Hi Guys,
I already have AI running around my servers causing a mess thanks to the Sarge AI Pack. I was wondering since these guys.. and girls chance drop a radio could it be then possible to broadcast certain missions to those that hold a radio like similar to the missions in wasteland. These...
Hi All,
I am no scriptwriter so I am posting here to see if people would be willing and/or if its possible to create a arrowcreate.sqf and link it in the fn_selfactions inclusive in the Mission.bpo, allowing a player to create maybe 2/3 arrows out of a woodpile. Providing they have a hunting...
I wish that was the case... I added in all the calls i guess you could call them from the Chero init and description files but still no go. It go so far but then crashed out missing local z/blah/blah/blah.blah files...
I have no idea where to locate them as there is no reference and I am not...
Hey All,
I am hoping to find someone to assist with adding some scripts to a Taviana and Chernars mission bpo(s). I am currently running 3 servers hosted by Dayz.st and looking to have them all running additional scripts that only add to the environment and game play not destroy it.
I have...
Well i had a bit of a "Herp de Derp" moment not realizing I had to change the Dayz Instance to my own. Now thats fixed and the BE scripts aren't booting left right and center its working fine.
Thank you so very much PryMary and also the makers of the scripts in his BPO. You are all awesome...
It helps heaps. Thank you very very much.
I will test it with the BE Scripts set to log rather than kick as I also have an anti-hack running that does sorta the same thing.
I see that you have removed the Vehicle Lift and Anom's from the Server Addin.
Does that mean the Chopper Lift? as I...
Ahh I See. So making them 1 removes them from the listing like a // REM Statement? Then your DAH runs along side replacing Battle Eye?
Or do you know why I would be getting kicked for script restriction when joining running your BPO? Or can you list the scripts/mods/tweeks you have added to...
PryMary can you please include your scripts.txt file? I tested your .bpo to see what you had running but kept getting BTE Kicked when joining for Restriction #112.
Cheers,
Bungle
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