I probably should have emphasized that the vehicle spawn function I pasted above. Has how many vehcles to spawn in total .. increase that .. its 80 right now.
this sounds more like a question to ask on the BIS forums ... most people here are just doing scripts and have little or no experience with addons. I know I have no solution for you and if @FallingSheep or @ebay doesnt reply then you will be out of luck here.
I much prefer this method of spawning vehicles. I detest the Epoch random vehicles (Delpi added DB spawns to his epoch I think).
So these Procedures could be inserted into an epoch db, copy the vehicle tables and have actual spawned vehicles where they are supposed to be .. military vehicles...
I didnt look closely at the spawn function, just guessing from the tables and what they contain. I would say to add spawns you create a "location" in vehicle_locations that contains the "id" of the vehicle_spawns classname and information.
So this is a spawn location which will spawn a...
oh yeah ,.. i tried all day to setup a 1861 dayz testing server before i realized it woudnt interface with my old database schema.
will have to lookwhen i get home, but it looks like the old database where we have spawn points and they are selected randomly .. i would say step one is to open...
you can,fix,the above error.
another issue was they updated the code to 1.8.3 (i think) but forgot to update the server monitor ... i fooled with fixing this stuff 2 years ago with mixed results .. but my knowledge was limited
to keep things straight .. I didnt give any advice ... I gave a statement, an opinion, a question and another opinion. :D
BTW: In case you dont know, there is an error in the dayz_server update objects (or some other file of that nature, cant recall which) that doesnt let the tents inventory...
Database works fine as it is, everything syncs with it as far as I know. We had the BB1.3 running with it and it was fine. I dont run an Overwatch server but I have all the mods setup locally for testing and ... I dont know, I prefer this DB format. What would be the benefit of changing to...
Okay, still works but the files probably changed. I was wrong last time that I just uploaded the edited files .. at some point I deleted them from my gdrive. So here are the step by step directions.
Open your @dayz/dayz_code pbo and you are going to move 3 files into your mission. Put them...
Okay, from the github: https://github.com/fallingsheep/0.16_Cash_Me_Up_Standard_Overpoch_NAPF
I searched for sectorFNG in the dzai spawns and it shows up in the Chernarus custom spawns .. not in napf .. You need to add those markers into...
What exactly is special about this mod that we cant easily port into Overpoch with the celle map? I think that would be a lot easier than updating the files.
diff results
These files are different. NOT MANY! So should be able to update these.
And these are the files that are unique to Celle
and then on this post is something about dayz_conflicts .. .. no idea what this is about .. and while I am here.
Let me just say that anyone who uploads...
that doesnt have the actual client files. What addons did celle use ? I downloaded from this post http://opendayz.net/threads/release-v1-9-dayz-celle.8178/ and downloaded the 97MB file 1.8 file
And then in the 1.9 update it contained a smaller version of community_assets and a few other...
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