I've tried:
Changing the string:
$STR_DN_OUT_O_DOOR_DEFAULT = Null;
$STR_DN_OUT_C_DOOR_DEFAULT = Null;
Removing actions via the string. I've tried replacing the text on the string every time the open/close scripts are called. I even tried removing the $ out in front. I don't know what to do...
For instance:
class UserActions
{
class zavritGarazDvere
{
displayNameDefault = $STR_DN_OUT_C_DOOR_DEFAULT;
displayName = $STR_CLOSE_DOOR_GARAGE;
position = "pos_door_garage";
radius = 3...
When I build an origins building and then I do open garage for instance. It will activate the buildings close garage feature and there will be two close garages.
Is there a way to disable origins close string? I ask because anyone can do the origins close garage, not just the garage owner...
I ma having a little trouble. When I used the code:
PVDZE_veh_Publish2 = [_tmpbuilt,[_dir,_location],_classname,true,_charID,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";
It would publish the CharacterID in the database correctly but turn the building about 45 degrees.
I...
Well Andrew_S90 and I have been working on the base buildings to be brought into origins and we're about 85% done. We are hitting a snag with strongholds. As of right now, if you place a stronghold, it will supply a randomly generated code for an unlock. The person who built the structure can...
How do I check via script, how to check to see if someone has something in the database? This is a check to see if they have something and if so, don't give them another.
_key = format["CHILD:501:dayz_epoch.object_data:[""CharacterID""]:[[""CharacterID"",""="",""%1""]]:[0,8]:",_playerID]...
_key = format["CHILD:501:dayz_epoch.object_data:[""CharacterID""]:[[""CharacterID"",""="",""%1""]]:[0,8]:",_playerID];
_result = _key call server_hiveReadWrite;
diag_log format ["_result = %1, %2",_result, typeName _result];
I know I can do it via a 501 call... however, I need the script to...
I want to check a uid with a vehicle in the object table, more specifically an origins building: Match a classname with CharacterID cells in the database, in object_data.
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